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Shedinja Moves & Learnsetin Pokémon Heart & Soul

bugghost42 total moves

Complete moveset and learnset for Shedinja in Pokémon Heart & Soul. Learn which moves Shedinja can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
32
TM/HM
0
Move Tutor
0
Egg Moves
42
Total

Level Up Moves (10)

Moves that Shedinja learns naturally as it levels up.

ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
HardenLevel: 1normal
0030
Stiffens the body's muscles to raise Defense.
Leech LifeLevel: 5bug
6010010
Attack that steals half the damage inflicted.
Sand AttackLevel: 9normal
010015
Reduces the foe's accuracy by hurling sand in its face.
Fury SwipesLevel: 14normal
188015
Rakes the foe with sharp claws, etc., 2 to 5 times.
Mind ReaderLevel: 19normal
005
Senses the foe's action to ensure the next move's hit.
SpiteLevel: 25ghost
010010
Spitefully cuts the PP of the foe's last move by 4.of foe's last move by 2-5.
Confuse RayLevel: 31ghost
010010
A sinister ray that confuses the foe.
Shadow BallLevel: 38ghost
8010015
Hurls a black blob that may lower the foe's Sp. Def.
GrudgeLevel: 45ghost
005
If the user faints, deletes all PP of foe's last move.

TM/HM Moves (32)

Moves that Shedinja can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Silver Windbug
601005TM62
A powdery attack that may raise abilities.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
X Scissorbug
8010015TM81
Slashes the foe with crossed scythes, claws, etc.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.