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Servine Moves & Learnsetin Pokémon Heart & Soul

grass52 total moves

Complete moveset and learnset for Servine in Pokémon Heart & Soul. Learn which moves Servine can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
34
TM/HM
0
Move Tutor
0
Egg Moves
52
Total

Level Up Moves (18)

Moves that Servine learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
Vine WhipLevel: 1grass
010010
Strikes the foe with slender, whiplike vines.
WrapLevel: 1normal
15020
Wraps and squeezes the foe times with vines, etc.
LeerLevel: 4normal
010030
Frightens the foes with a leer to lower Defense.
Vine WhipLevel: 7grass
010010
Strikes the foe with slender, whiplike vines.
WrapLevel: 10normal
15020
Wraps and squeezes the foe times with vines, etc.
GrowthLevel: 13normal
000
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
Leaf TornadoLevel: 16grass
659010
Circles the foe with leaves to damage and cut accuracy.
Leech SeedLevel: 20grass
09010
Plants a seed on the foe to steal HP on every turn.
Mega DrainLevel: 24grass
4010025
Attack that absorbs half the damage inflicted.
SlamLevel: 28normal
807520
Slams the foe with a long tail, vine, etc.
Leaf BladeLevel: 32grass
010015
Slashes with a sharp leaf. High critical-hit ratio.
CoilLevel: 36poison
0020
Coils up to raise Attack, Defense and Accuracy.
Giga DrainLevel: 40grass
010025
Attack that steals half the damage inflicted.
Wring OutLevel: 44normal
1201005
The higher the foe's HP the more damage caused.
Gastro AcidLevel: 48poison
010010
Stomach acid suppresses the foe's Ability.
Leaf StormLevel: 52grass
0905
Whips up a storm of leaves. Harshly lowers the Sp. Atk.

TM/HM Moves (34)

Moves that Servine can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.