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Seel Moves & Learnsetin Pokémon Heart & Soul

water48 total moves

Complete moveset and learnset for Seel in Pokémon Heart & Soul. Learn which moves Seel can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

8
Level Up
32
TM/HM
0
Move Tutor
8
Egg Moves
48
Total

Level Up Moves (8)

Moves that Seel learns naturally as it levels up.

HeadbuttLevel: 1normal
7010015
A ramming attack that may cause flinching.
GrowlLevel: 9normal
010040
Growls cutely to reduce the foe's Attack.
Icy WindLevel: 17ice
559515
A chilling attack that lowers the foe's Speed.
Aurora BeamLevel: 21ice
6510020
Fires a rainbow-colored beam that may lower Attack.
RestLevel: 29psychic
000
The user sleeps for 2 turns, restoring HP and status.
Take DownLevel: 37normal
908520
A reckless charge attack that also hurts the user.
Ice BeamLevel: 41ice
010010
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
SafeguardLevel: 49normal
0025
Protects allies from status problems for 5 turns.

Egg Moves (8)

Moves that Seel can learn through breeding with compatible Pokémon.

Lickghost
010030
Licks with a long tongue to injure. May also paralyze.
Perish Songnormal
005
Any Pokémon hearing this song faints in 3 turns.
Disablenormal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Horn Drillnormal
1305
A one-hit KO attack that uses a horn like a drill.
Slamnormal
807520
Slams the foe with a long tail, vine, etc.
Encorenormal
01005
Makes the foe repeat its last move over 3 turns.
Fake Outnormal
4010010
Moves 1st and flinches. Only works on user's 1st turn.
Icicle Spearice
010030
Attacks the foe by firing 2 to 5 icicles in a row.

TM/HM Moves (32)

Moves that Seel can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Avalancheice
6010010TM72
Attack that moves last and gains power if hit.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.