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Seedot Moves & Learnsetin Pokémon Heart & Soul

grass44 total moves

Complete moveset and learnset for Seedot in Pokémon Heart & Soul. Learn which moves Seedot can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

7
Level Up
31
TM/HM
0
Move Tutor
6
Egg Moves
44
Total

Level Up Moves (7)

Moves that Seedot learns naturally as it levels up.

BideLevel: 1normal
1010
Endures attack for 2 turns to retaliate double.
HardenLevel: 3normal
0030
Stiffens the body's muscles to raise Defense.
GrowthLevel: 7normal
000
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
Nature PowerLevel: 13normal
1020
The type of attack varies depending on the location.
SynthesisLevel: 21grass
005
Restores HP. The amount varies with the weather.
Sunny DayLevel: 31fire
005
Boosts the power of Fire- type moves for 5 turns.
ExplosionLevel: 43normal
01005
Inflicts severe damage but makes the user faint.

Egg Moves (6)

Moves that Seedot can learn through breeding with compatible Pokémon.

Leech Seedgrass
09010
Plants a seed on the foe to steal HP on every turn.
Amnesiapsychic
0020
Forgets about something and sharply raises Sp. Def.
Quick Attacknormal
4010030
An extremely fast attack that always strikes first.
Razor Windnormal
80010
A 2-turn move with a high critical-hit ratio.
Take Downnormal
908520
A reckless charge attack that also hurts the user.
False Swipenormal
4010040
Attack that leaves the foe with at least 1 HP.

TM/HM Moves (31)

Moves that Seedot can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Explosionnormal
01005TM64
Inflicts severe damage but makes the user faint.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.