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Screamtail Moves & Learnsetin Pokémon Heart & Soul

fairypsychic57 total moves

Complete moveset and learnset for Screamtail in Pokémon Heart & Soul. Learn which moves Screamtail can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
40
TM/HM
0
Move Tutor
0
Egg Moves
57
Total

Level Up Moves (17)

Moves that Screamtail learns naturally as it levels up.

Sunny DayLevel: 1fire
005
Boosts the power of Fire- type moves for 5 turns.
PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
SingLevel: 1normal
05515
A soothing song lulls the foe into a deep slumber.
DisableLevel: 1normal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
HowlLevel: 7normal
0040
Howls to raise the spirit and boosts Attack.
Noble RoarLevel: 14normal
010030
Intimidates the foe, to cut Attack and Sp. Atk.
BiteLevel: 21normal
6010025
Bites with vicious fangs. May cause flinching.
Body SlamLevel: 28normal
8510015
A full-body slam that may cause paralysis.
RestLevel: 35psychic
000
The user sleeps for 2 turns, restoring HP and status.
Play RoughLevel: 42fairy
909010
Plays rough with the foe. May lower Attack.
Hyper VoiceLevel: 49normal
9010010
A loud attack that uses sound waves to injure.
Psychic FangsLevel: 56psychic
8510015
Chomps with psychic fangs. Destroys any barriers.
CrunchLevel: 63dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
WishLevel: 70normal
0010
A wish that restores HP. It takes time to work.
Gyro BallLevel: 77steel
11005
A high-speed spin that does more damage to faster foes.
Perish SongLevel: 84normal
005
Any Pokémon hearing this song faints in 3 turns.
BoomburstLevel: 91normal
14010010
Attacks everything with a destructive sound wave.

TM/HM Moves (40)

Moves that Screamtail can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Stealth Rockrock
0020TM76
Sets floating stones that hurt a foe switching in.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.