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Scovillain Moves & Learnsetin Pokémon Heart & Soul

grassfire42 total moves

Complete moveset and learnset for Scovillain in Pokémon Heart & Soul. Learn which moves Scovillain can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
25
TM/HM
0
Move Tutor
0
Egg Moves
42
Total

Level Up Moves (17)

Moves that Scovillain learns naturally as it levels up.

Spicy ExtractLevel: 0grass
0015
Sharply ups target's Attack, harshly lowers its Defense.
FlamethrowerLevel: 0fire
010015
A powerful fire attack that may inflict a burn.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
Fire FangLevel: 1fire
659515
May cause flinching or leave the foe with a burn.
LeafageLevel: 1grass
4010040
Attacks with a flurry of small leaves.
BiteLevel: 4normal
6010025
Bites with vicious fangs. May cause flinching.
GrowthLevel: 10normal
000
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
Razor LeafLevel: 13grass
559525
Cuts enemies with leaves. High critical-hit ratio.
Sunny DayLevel: 17fire
005
Boosts the power of Fire- type moves for 5 turns.
Bullet SeedLevel: 21grass
010030
Shoots 2 to 5 seeds in a row to strike the foe.
HeadbuttLevel: 24normal
7010015
A ramming attack that may cause flinching.
Zen HeadbuttLevel: 28psychic
809015
Hits with a strong head- butt. May cause flinching.
Worry SeedLevel: 33grass
010010
Plants a seed on the foe giving it Insomnia.
CrunchLevel: 38dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Seed BombLevel: 44grass
8010015
A barrage of hard seeds is fired at the foe.
Solar BeamLevel: 48grass
12010010
Absorbs light in one turn, then attacks next turn.
OverheatLevel: 48fire
0905
Allows a full-power attack, but sharply lowers Sp. Atk.

TM/HM Moves (25)

Moves that Scovillain can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Overheatfire
0905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.