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Samurott Moves & Learnsetin Pokémon Heart & Soul

water61 total moves

Complete moveset and learnset for Samurott in Pokémon Heart & Soul. Learn which moves Samurott can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

20
Level Up
41
TM/HM
0
Move Tutor
0
Egg Moves
61
Total

Level Up Moves (20)

Moves that Samurott learns naturally as it levels up.

MegahornLevel: 1bug
1208510
A brutal ramming attack using out-thrust horns.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
Water SportLevel: 1water
0015
The user becomes soaked to weaken all Fire moves.
Tail WhipLevel: 5normal
010030
Wags the tail to lower the foe's Defense.
Water GunLevel: 7water
4010025
Squirts water to attack the foe.
Water SportLevel: 11water
0015
The user becomes soaked to weaken all Fire moves.
Focus EnergyLevel: 13normal
0030
Focuses power to raise the critical-hit ratio.
Razor ShellLevel: 17water
759510
Tears at the foe with sharp shells. May lower Defense.
Fury CutterLevel: 20bug
109520
Attack that intensifies on each successive hit.
Water PulseLevel: 25water
6010020
Attacks with ultrasonic waves. May confuse the foe.
RevengeLevel: 28fighting
6010010
Attack that moves last and gains power if hit.
Aqua JetLevel: 33water
4010020
Strikes first by dashing at the foe at a high speed.
SlashLevel: 36normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
EncoreLevel: 38normal
01005
Makes the foe repeat its last move over 3 turns.
Aqua TailLevel: 45water
909010
The user swings its tail like a wave to attack.
RetaliateLevel: 50normal
701005
Attack that does more damage if an ally fainted.
Swords DanceLevel: 57normal
000
A fighting dance that sharply raises Attack.
Hydro PumpLevel: 62water
0805
Blasts water at high power to strike the foe.

TM/HM Moves (41)

Moves that Samurott can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Avalancheice
6010010TM72
Attack that moves last and gains power if hit.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
X Scissorbug
8010015TM81
Slashes the foe with crossed scythes, claws, etc.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.