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Rotom Moves & Learnsetin Pokémon Heart & Soul

normal43 total moves

Complete moveset and learnset for Rotom in Pokémon Heart & Soul. Learn which moves Rotom can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
31
TM/HM
0
Move Tutor
0
Egg Moves
43
Total

Level Up Moves (12)

Moves that Rotom learns naturally as it levels up.

TrickLevel: 1psychic
010010
Tricks the foe into trading held items.
AstonishLevel: 1ghost
3010015
Attack that may shock the foe into flinching.
Thunder WaveLevel: 1electric
0020
A weak jolt of electricity that paralyzes the foe.
Thunder ShockLevel: 1electric
4010030
An electrical attack that may paralyze the foe.
Confuse RayLevel: 1ghost
010010
A sinister ray that confuses the foe.
UproarLevel: 8normal
010010
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.
Double TeamLevel: 15normal
0015
Creates illusory copies to raise evasiveness.
Shock WaveLevel: 22electric
60020
A fast and unavoidable electric attack.
Ominous WindLevel: 29ghost
601005
A repulsive attack that may raise all stats.
SubstituteLevel: 36normal
0010
Creates a decoy using 1/4 of the user's maximum HP.
ChargeLevel: 43electric
0020
Charges power to boost the Electric move used next.
DischargeLevel: 50electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.

TM/HM Moves (31)

Moves that Rotom can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.