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Rapidashgalar Moves & Learnsetin Pokémon Heart & Soul

psychicfairy39 total moves

Complete moveset and learnset for Rapidashgalar in Pokémon Heart & Soul. Learn which moves Rapidashgalar can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
22
TM/HM
0
Move Tutor
0
Egg Moves
39
Total

Level Up Moves (17)

Moves that Rapidashgalar learns naturally as it levels up.

Psycho CutLevel: 0psychic
7010020
Tears with psychic blades. High critical-hit ratio.
Psycho CutLevel: 1psychic
7010020
Tears with psychic blades. High critical-hit ratio.
MegahornLevel: 1bug
1208510
A brutal ramming attack using out-thrust horns.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Quick AttackLevel: 1normal
4010030
An extremely fast attack that always strikes first.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
ConfusionLevel: 1psychic
5010025
A psychic attack that may cause confusion.
Fairy WindLevel: 15fairy
4010030
Stirs up a fairy wind to strike the foe.
AgilityLevel: 20psychic
0030
Relaxes the body to sharply boost Speed.
PsybeamLevel: 25psychic
6510020
Fires a peculiar ray that may confuse the foe.
StompLevel: 30normal
6510020
Stomps the enemy with a big foot. May cause flinching.
Heal PulseLevel: 35psychic
0010
Recovers up to half the target's maximum HP.
Take DownLevel: 43normal
908520
A reckless charge attack that also hurts the user.
Dazzling GleamLevel: 49fairy
8010010
Damages foes by emitting a bright flash.
PsychicLevel: 56psychic
9010010
A powerful psychic attack that may lower Sp. Def.
Healing WishLevel: 63psychic
0010
The user faints to heal up the recipient.

TM/HM Moves (22)

Moves that Rapidashgalar can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.