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Ralts Moves & Learnsetin Pokémon Heart & Soul

psychicnormal57 total moves

Complete moveset and learnset for Ralts in Pokémon Heart & Soul. Learn which moves Ralts can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
42
TM/HM
0
Move Tutor
5
Egg Moves
57
Total

Level Up Moves (10)

Moves that Ralts learns naturally as it levels up.

GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
ConfusionLevel: 6psychic
5010025
A psychic attack that may cause confusion.
Double TeamLevel: 11normal
0015
Creates illusory copies to raise evasiveness.
TeleportLevel: 16psychic
0020
A psychic move for fleeing from battle instantly.
Calm MindLevel: 21psychic
0020
Raises Sp. Atk and Sp. Def by focusing the mind.
PsychicLevel: 26psychic
9010010
A powerful psychic attack that may lower Sp. Def.
ImprisonLevel: 31psychic
0010
Prevents foes from using moves known by the user.
Future SightLevel: 36psychic
8000
Heightens inner power to strike 2 turns later.
HypnosisLevel: 41psychic
06020
A hypnotizing move that may induce sleep.
Dream EaterLevel: 46psychic
10010015
Takes one half the damage inflicted on a sleeping foe.

Egg Moves (5)

Moves that Ralts can learn through breeding with compatible Pokémon.

Disablenormal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Will O Wispfire
0015
Inflicts a burn on the foe with intense fire.
Mean Looknormal
005
Fixes the foe with a mean look that prevents escape.
Mementodark
0010
The user faints and harshly lowers foes Atk and Sp.Atk.
Destiny Bondghost
005
If the user faints, the foe is also made to faint.

TM/HM Moves (42)

Moves that Ralts can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Flingdark
110010TM56
The effectiveness varies with the held item.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.