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Ragingbolt Moves & Learnsetin Pokémon Heart & Soul

electricdragon43 total moves

Complete moveset and learnset for Ragingbolt in Pokémon Heart & Soul. Learn which moves Ragingbolt can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
25
TM/HM
0
Move Tutor
0
Egg Moves
43
Total

Level Up Moves (18)

Moves that Ragingbolt learns naturally as it levels up.

Ancient PowerLevel: 1rock
601005
Attack that may raise all stats.
TwisterLevel: 1dragon
4010020
Whips up a vicious twister to tear at foes. May flinch.
Sunny DayLevel: 1fire
005
Boosts the power of Fire- type moves for 5 turns.
Shock WaveLevel: 1electric
60020
A fast and unavoidable electric attack.
StompLevel: 1normal
6510020
Stomps the enemy with a big foot. May cause flinching.
ChargeLevel: 7electric
0020
Charges power to boost the Electric move used next.
Dragon BreathLevel: 14dragon
6010020
Strikes the foe with a blast of breath. May paralyze.
Electric TerrainLevel: 21electric
0010
Electrifies the ground for 5 turns. Prevents sleep.
DischargeLevel: 28electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
Dragon TailLevel: 35dragon
609010
Knocks foe away to switch it out or end wild battle.
Calm MindLevel: 42psychic
0020
Raises Sp. Atk and Sp. Def by focusing the mind.
ThunderclapLevel: 49electric
701005
Strikes first if the foe is preparing Attack.
Dragon HammerLevel: 56dragon
9010015
Swings its whole body like a hammer to damage.
Rising VoltageLevel: 63electric
7010020
This move's power doubles when on Electric Terrain.
Dragon PulseLevel: 70dragon
010010
Generates a shock wave to damage the foe.
Zap CannonLevel: 77electric
0505
Powerful and sure to cause paralysis, but inaccurate.
Body PressLevel: 84fighting
8010010
Does more damage the higher the user's Def.
ThunderLevel: 91electric
07010
A lightning attack that may cause paralysis.

TM/HM Moves (25)

Moves that Ragingbolt can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Dragon Pulsedragon
010010TM59
Generates a shock wave to damage the foe.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.