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Qwilfish Moves & Learnsetin Pokémon Heart & Soul

waterpoison51 total moves

Complete moveset and learnset for Qwilfish in Pokémon Heart & Soul. Learn which moves Qwilfish can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
36
TM/HM
0
Move Tutor
5
Egg Moves
51
Total

Level Up Moves (10)

Moves that Qwilfish learns naturally as it levels up.

SpikesLevel: 1ground
0020
Sets spikes that hurt a foe switching in.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Poison StingLevel: 1poison
3010035
A toxic attack with barbs, etc., that may poison.
HardenLevel: 10normal
0030
Stiffens the body's muscles to raise Defense.
MinimizeLevel: 10normal
000
Minimizes the user's size to sharply raise evasiveness.raise evasiveness.
Water GunLevel: 19water
4010025
Squirts water to attack the foe.
Pin MissileLevel: 25bug
0020
Sharp pins are fired to strike 2 to 5 times.
Barb BarrageLevel: 28poison
601000
Can poison on impact. Powers up against poisoned foes.
Take DownLevel: 37normal
908520
A reckless charge attack that also hurts the user.
Hydro PumpLevel: 46water
0805
Blasts water at high power to strike the foe.

Egg Moves (5)

Moves that Qwilfish can learn through breeding with compatible Pokémon.

Flailnormal
110015
Inflicts more damage when the user's HP is down.
Hazeice
0030
Creates a black haze that eliminates all stat changes.
Bubble Beamwater
6510020
Forcefully sprays bubbles that may lower Speed.
Supersonicnormal
05520
Emits bizarre sound waves that may confuse the foe.
Astonishghost
3010015
Attack that may shock the foe into flinching.

TM/HM Moves (36)

Moves that Qwilfish can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Explosionnormal
01005TM64
Inflicts severe damage but makes the user faint.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.