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Quaquaval Moves & Learnsetin Pokémon Heart & Soul

waterfighting46 total moves

Complete moveset and learnset for Quaquaval in Pokémon Heart & Soul. Learn which moves Quaquaval can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

20
Level Up
26
TM/HM
0
Move Tutor
0
Egg Moves
46
Total

Level Up Moves (20)

Moves that Quaquaval learns naturally as it levels up.

Aqua StepLevel: 0water
8010010
Hits with light, fluid dance steps. Ups the user's Speed.
CounterLevel: 1fighting
110020
Retaliates any physical hit with double the power.
PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
Double HitLevel: 1normal
359010
Slams the foe with a tail etc. Strikes twice.
Work UpLevel: 7normal
0030
The user is roused. Ups Attack and Sp. Atk.
Wing AttackLevel: 10flying
010035
Strikes the foe with wings spread wide.
Aqua JetLevel: 13water
4010020
Strikes first by dashing at the foe at a high speed.
Low SweepLevel: 17fighting
010020
Attacks the foe's legs lowering its Speed.
Water PulseLevel: 17water
6010020
Attacks with ultrasonic waves. May confuse the foe.
Aqua CutterLevel: 21water
7010020
Pressurized water cut with a high critical-hit ratio.
Air SlashLevel: 27flying
75950
Attacks with a blade of air. May cause flinching.
Focus EnergyLevel: 32normal
0030
Focuses power to raise the critical-hit ratio.
Mega KickLevel: 38normal
120755
An extremely powerful kick with intense force.
AcrobaticsLevel: 43flying
5510015
Does double damage if the user has no item.
LiquidationLevel: 47water
8510010
Slams the foe with water. Can lower Defense.
Feather DanceLevel: 52flying
010015
Envelops the foe with down to sharply reduce Attack.
Close CombatLevel: 58fighting
1201005
A strong attack but lowers the defensive stats.
Wave CrashLevel: 64water
010010
A slam shrouded in water. It also hurts the user.

TM/HM Moves (26)

Moves that Quaquaval can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.