Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Pyroar Moves & Learnsetin Pokémon Heart & Soul

firenormal50 total moves

Complete moveset and learnset for Pyroar in Pokémon Heart & Soul. Learn which moves Pyroar can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
34
TM/HM
0
Move Tutor
0
Egg Moves
50
Total

Level Up Moves (16)

Moves that Pyroar learns naturally as it levels up.

Hyper BeamLevel: 1normal
150905
Leaves the user immobile if target is not KO'd.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
EmberLevel: 5fire
4010025
A weak fire attack that may inflict a burn.
Work UpLevel: 8normal
0030
The user is roused. Ups Attack and Sp. Atk.
HeadbuttLevel: 11normal
7010015
A ramming attack that may cause flinching.
Noble RoarLevel: 15normal
010030
Intimidates the foe, to cut Attack and Sp. Atk.
Take DownLevel: 20normal
908520
A reckless charge attack that also hurts the user.
Fire FangLevel: 23fire
659515
May cause flinching or leave the foe with a burn.
EndeavorLevel: 28normal
11005
Cuts foe's HP to equal user's HP.
Echoed VoiceLevel: 33normal
4010015
Does more damage every turn it is used.
FlamethrowerLevel: 38fire
010015
A powerful fire attack that may inflict a burn.
CrunchLevel: 42dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Hyper VoiceLevel: 48normal
9010010
A loud attack that uses sound waves to injure.
IncinerateLevel: 51fire
010015
Burns up Berries and Gems preventing their use.
OverheatLevel: 57fire
0905
Allows a full-power attack, but sharply lowers Sp. Atk.

TM/HM Moves (34)

Moves that Pyroar can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Overheatfire
0905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.