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Ponyta Moves & Learnsetin Pokémon Heart & Soul

fire41 total moves

Complete moveset and learnset for Ponyta in Pokémon Heart & Soul. Learn which moves Ponyta can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
25
TM/HM
0
Move Tutor
6
Egg Moves
41
Total

Level Up Moves (10)

Moves that Ponyta learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
GrowlLevel: 5normal
010040
Growls cutely to reduce the foe's Attack.
Tail WhipLevel: 9normal
010030
Wags the tail to lower the foe's Defense.
EmberLevel: 14fire
4010025
A weak fire attack that may inflict a burn.
StompLevel: 19normal
6510020
Stomps the enemy with a big foot. May cause flinching.
Fire SpinLevel: 25fire
0015
Traps the foe in a ring of fire for turns.
Take DownLevel: 31normal
908520
A reckless charge attack that also hurts the user.
AgilityLevel: 38psychic
0030
Relaxes the body to sharply boost Speed.
BounceLevel: 45flying
85855
Bounces up, then down the next turn. May paralyze.
Fire BlastLevel: 53fire
0855
Incinerates everything it strikes. May cause a burn.

Egg Moves (6)

Moves that Ponyta can learn through breeding with compatible Pokémon.

Flame Wheelfire
6010025
A fiery charge attack that may inflict a burn.
Thrashnormal
01000
A rampage of 2 to 3 turns that confuses the user.
Double Kickfighting
3010030
A double-kicking attack that strikes the foe twice.
Hypnosispsychic
06020
A hypnotizing move that may induce sleep.
Charmnormal
010020
Charms the foe and sharply reduces its Attack.
Double Edgenormal
010015
A life-risking tackle that also hurts the user.

TM/HM Moves (25)

Moves that Ponyta can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Overheatfire
0905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.