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Phione Moves & Learnsetin Pokémon Heart & Soul

water40 total moves

Complete moveset and learnset for Phione in Pokémon Heart & Soul. Learn which moves Phione can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
29
TM/HM
0
Move Tutor
0
Egg Moves
40
Total

Level Up Moves (11)

Moves that Phione learns naturally as it levels up.

BubbleLevel: 1water
010030
Attack using bubbles. May lower the foe's Speed.
Water SportLevel: 1water
0015
The user becomes soaked to weaken all Fire moves.
CharmLevel: 9normal
010020
Charms the foe and sharply reduces its Attack.
SupersonicLevel: 16normal
05520
Emits bizarre sound waves that may confuse the foe.
Bubble BeamLevel: 24water
6510020
Forcefully sprays bubbles that may lower Speed.
Acid ArmorLevel: 31poison
000
Liquifies the user's body to sharply raise Defense.
WhirlpoolLevel: 39water
0015
Traps and hurts the foe in a whirlpool for turns.
Water PulseLevel: 46water
6010020
Attacks with ultrasonic waves. May confuse the foe.
Aqua RingLevel: 54water
0020
Forms a veil of water that restores HP.
DiveLevel: 61water
010010
Dives underwater the first turn and strikes next turn.
Rain DanceLevel: 69water
005
Boosts the power of Water- type moves for 5 turns.

TM/HM Moves (29)

Moves that Phione can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.