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Pangoro Moves & Learnsetin Pokémon Heart & Soul

fightingdark71 total moves

Complete moveset and learnset for Pangoro in Pokémon Heart & Soul. Learn which moves Pangoro can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

19
Level Up
52
TM/HM
0
Move Tutor
0
Egg Moves
71
Total

Level Up Moves (19)

Moves that Pangoro learns naturally as it levels up.

EntrainmentLevel: 1normal
010015
Makes the foe mimic the user, gaining its Ability.
Hammer ArmLevel: 1fighting
1009010
A swinging fist attack that also lowers Speed.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
Arm ThrustLevel: 7fighting
1510020
Straight-arm punches that strike the foe 2 to 5 times.
Work UpLevel: 10normal
0030
The user is roused. Ups Attack and Sp. Atk.
Karate ChopLevel: 12normal
5010025
A chopping attack with a high critical-hit ratio.
Comet PunchLevel: 15normal
188515
Repeatedly punches the foe 2 to 5 times.
SlashLevel: 20normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
Circle ThrowLevel: 25fighting
609010
Knocks foe away to switch it out or end wild battle.
Vital ThrowLevel: 27fighting
70010
Makes the user's move last, but it never misses.
Body SlamLevel: 35normal
8510015
A full-body slam that may cause paralysis.
CrunchLevel: 42dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
EntrainmentLevel: 45normal
010015
Makes the foe mimic the user, gaining its Ability.
Parting ShotLevel: 48dark
010020
Lowers the foe's Attack and Sp. Atk, then switches out.
Sky UppercutLevel: 52fighting
859015
An uppercut thrown as if leaping into the sky.
Hammer ArmLevel: 57fighting
1009010
A swinging fist attack that also lowers Speed.
TauntLevel: 65dark
010020
Taunts the foe into only using attack moves.
Low SweepLevel: 70fighting
010020
Attacks the foe's legs lowering its Speed.

TM/HM Moves (52)

Moves that Pangoro can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Dragon Clawdragon
8010015TM02
Slashes the foe with sharp claws.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Embargodark
010015TM63
Prevents the foe from using any items.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
X Scissorbug
8010015TM81
Slashes the foe with crossed scythes, claws, etc.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.