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Oranguru Moves & Learnsetin Pokémon Heart & Soul

normalpsychic57 total moves

Complete moveset and learnset for Oranguru in Pokémon Heart & Soul. Learn which moves Oranguru can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
42
TM/HM
0
Move Tutor
0
Egg Moves
57
Total

Level Up Moves (15)

Moves that Oranguru learns naturally as it levels up.

ConfusionLevel: 1psychic
5010025
A psychic attack that may cause confusion.
After YouLevel: 4normal
0015
Helps out the target, letting it move next.
TauntLevel: 8dark
010020
Taunts the foe into only using attack moves.
QuashLevel: 11dark
010015
Suppresses the foe, making it move last.
Stored PowerLevel: 15psychic
2010010
The higher the user's stats the more damage caused.
Psych UpLevel: 18normal
0010
Copies foe's stat changes and gives to the user.
Feint AttackLevel: 22dark
60020
Draws the foe close, then strikes without fail.
Nasty PlotLevel: 25dark
0020
Thinks bad thoughts to sharply boost Sp. Atk.
Zen HeadbuttLevel: 29psychic
809015
Hits with a strong head- butt. May cause flinching.
InstructLevel: 32psychic
0015
Orders the target to use its last move again.
Foul PlayLevel: 36dark
9510015
The higher the foe's Attack the more damage caused.
Calm MindLevel: 39psychic
0020
Raises Sp. Atk and Sp. Def by focusing the mind.
PsychicLevel: 43psychic
9010010
A powerful psychic attack that may lower Sp. Def.
Future SightLevel: 46psychic
8000
Heightens inner power to strike 2 turns later.
Trick RoomLevel: 50psychic
005
Slower Pokémon get to move first for 5 turns.

TM/HM Moves (42)

Moves that Oranguru can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Flingdark
110010TM56
The effectiveness varies with the held item.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Embargodark
010015TM63
Prevents the foe from using any items.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.