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Nymble Moves & Learnsetin Pokémon Heart & Soul

bug29 total moves

Complete moveset and learnset for Nymble in Pokémon Heart & Soul. Learn which moves Nymble can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
16
TM/HM
0
Move Tutor
0
Egg Moves
29
Total

Level Up Moves (13)

Moves that Nymble learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
Struggle BugLevel: 4bug
010020
Resisting, the user attacks the foes. Lowers Sp. Atk.
AstonishLevel: 6ghost
3010015
Attack that may shock the foe into flinching.
AssuranceLevel: 9dark
010010
Attack that gains power if the foe has been hurt.
Double KickLevel: 11fighting
3010030
A double-kicking attack that strikes the foe twice.
ScreechLevel: 14normal
08540
Emits a screech to sharply reduce the foe's Defense.
EndureLevel: 18normal
0010
Endures any attack for 1 turn, leaving at least 1HP.
Bug BiteLevel: 22bug
6010020
Eats the foe's held Berry gaining its effect.
FeintLevel: 26normal
010010
Attack that hits foes using moves like Protect.
AgilityLevel: 30psychic
0030
Relaxes the body to sharply boost Speed.
Sucker PunchLevel: 38dark
01005
Strikes first if the foe is preparing Attack.
First ImpressionLevel: 41bug
9010010
Hits hard and first. Only works first turn.

TM/HM Moves (16)

Moves that Nymble can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
X Scissorbug
8010015TM81
Slashes the foe with crossed scythes, claws, etc.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.