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Nickit Moves & Learnsetin Pokémon Heart & Soul

dark27 total moves

Complete moveset and learnset for Nickit in Pokémon Heart & Soul. Learn which moves Nickit can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
16
TM/HM
0
Move Tutor
0
Egg Moves
27
Total

Level Up Moves (11)

Moves that Nickit learns naturally as it levels up.

Quick AttackLevel: 1normal
4010030
An extremely fast attack that always strikes first.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
Beat UpLevel: 4dark
010010
Summons party Pokémon to join in the attack.
Hone ClawsLevel: 8dark
0015
Sharpens its claws to raise Attack and Accuracy.
SnarlLevel: 12dark
559515
Yells and rants at the foe lowering its Sp. Atk.
AssuranceLevel: 16dark
010010
Attack that gains power if the foe has been hurt.
Nasty PlotLevel: 20dark
0020
Thinks bad thoughts to sharply boost Sp. Atk.
Sucker PunchLevel: 24dark
01005
Strikes first if the foe is preparing Attack.
Night SlashLevel: 28dark
7010015
Hits as soon as possible. High critical-hit ratio.
Tail SlapLevel: 32normal
258510
Strikes the foe with its tail 2 to 5 times.
Foul PlayLevel: 36dark
9510015
The higher the foe's Attack the more damage caused.

TM/HM Moves (16)

Moves that Nickit can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.