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Necrozma Moves & Learnsetin Pokémon Heart & Soul

psychic65 total moves

Complete moveset and learnset for Necrozma in Pokémon Heart & Soul. Learn which moves Necrozma can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

19
Level Up
46
TM/HM
0
Move Tutor
0
Egg Moves
65
Total

Level Up Moves (19)

Moves that Necrozma learns naturally as it levels up.

MoonlightLevel: 1normal
005
Restores HP. The amount varies with the weather.
Morning SunLevel: 1normal
005
Restores HP. The amount varies with the weather.
Charge BeamLevel: 1electric
509010
Fires a beam of electricity. May raise Sp. Atk.
Mirror ShotLevel: 1steel
658510
Emits a flash of energy to damage and cut accuracy.
Metal ClawLevel: 1steel
509535
A claw attack that may raise the user's Attack.
ConfusionLevel: 1psychic
5010025
A psychic attack that may cause confusion.
SlashLevel: 7normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
Stored PowerLevel: 13psychic
2010010
The higher the user's stats the more damage caused.
Rock BlastLevel: 19rock
25010
Hurls boulders at the foe 2 to 5 times in a row.
Night SlashLevel: 23dark
7010015
Hits as soon as possible. High critical-hit ratio.
GravityLevel: 31psychic
005
Gravity is intensified negating levitation.
Psycho CutLevel: 37psychic
7010020
Tears with psychic blades. High critical-hit ratio.
Power GemLevel: 43rock
010020
Attacks with rays of light that sparkle like diamonds.
AutotomizeLevel: 47steel
0015
Sheds additional weight to sharply boost Speed.
Photon GeyserLevel: 50psychic
1001005
User's highest attack stat determines its category.
Stealth RockLevel: 53rock
0020
Sets floating stones that hurt a foe switching in.
Iron DefenseLevel: 59steel
0015
Hardens the body's surface to sharply raise Defense.
Wring OutLevel: 67normal
1201005
The higher the foe's HP the more damage caused.
Prismatic LaserLevel: 73psychic
16010010
A high power laser that forces recharge next turn.

TM/HM Moves (46)

Moves that Necrozma can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Flingdark
110010TM56
The effectiveness varies with the held item.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Dragon Pulsedragon
010010TM59
Generates a shock wave to damage the foe.
Embargodark
010015TM63
Prevents the foe from using any items.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Rock Polishrock
0020TM69
Polishes the body to sharply raise Speed.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Stealth Rockrock
0020TM76
Sets floating stones that hurt a foe switching in.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
X Scissorbug
8010015TM81
Slashes the foe with crossed scythes, claws, etc.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.