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Munna Moves & Learnsetin Pokémon Heart & Soul

psychic52 total moves

Complete moveset and learnset for Munna in Pokémon Heart & Soul. Learn which moves Munna can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
35
TM/HM
0
Move Tutor
0
Egg Moves
52
Total

Level Up Moves (17)

Moves that Munna learns naturally as it levels up.

PsywaveLevel: 1psychic
1015
Attacks with a psychic wave of varying intensity.
Defense CurlLevel: 1normal
0040
Curls up to conceal weak spots and raise Defense.
Lucky ChantLevel: 5normal
0030
Prevents the foe from landing critical hits.
YawnLevel: 7normal
0010
Lulls the foe into yawning, then sleeping next turn.
PsybeamLevel: 11psychic
6510020
Fires a peculiar ray that may confuse the foe.
ImprisonLevel: 13psychic
0010
Prevents foes from using moves known by the user.
MoonlightLevel: 17normal
005
Restores HP. The amount varies with the weather.
HypnosisLevel: 19psychic
06020
A hypnotizing move that may induce sleep.
Zen HeadbuttLevel: 23psychic
809015
Hits with a strong head- butt. May cause flinching.
SynchronoiseLevel: 25psychic
01000
An odd shock wave that only damages same-type {PKMN}.
NightmareLevel: 29ghost
0015
Inflicts 1/4 damage on a sleeping foe every turn.
Future SightLevel: 31psychic
8000
Heightens inner power to strike 2 turns later.
Calm MindLevel: 35psychic
0020
Raises Sp. Atk and Sp. Def by focusing the mind.
PsychicLevel: 37psychic
9010010
A powerful psychic attack that may lower Sp. Def.
Dream EaterLevel: 41psychic
10010015
Takes one half the damage inflicted on a sleeping foe.
TelekinesisLevel: 43psychic
0015
Makes the foe float. It is easier to hit for 3 turns.
Stored PowerLevel: 47psychic
2010010
The higher the user's stats the more damage caused.

TM/HM Moves (35)

Moves that Munna can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.