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Mrmimegalar Moves & Learnsetin Pokémon Heart & Soul

icepsychic68 total moves

Complete moveset and learnset for Mrmimegalar in Pokémon Heart & Soul. Learn which moves Mrmimegalar can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

26
Level Up
42
TM/HM
0
Move Tutor
0
Egg Moves
68
Total

Level Up Moves (26)

Moves that Mrmimegalar learns naturally as it levels up.

CopycatLevel: 1normal
0020
The user mimics the last move used by a foe.
EncoreLevel: 1normal
01005
Makes the foe repeat its last move over 3 turns.
Role PlayLevel: 1psychic
0010
Mimics the target and copies its Ability.
ProtectLevel: 1normal
0010
Evades attack, but may fail if used in succession.
RecycleLevel: 1normal
0010
Recycles a used item for one more use.
MimicLevel: 1normal
0010
Copies last move used by the foe during one battle.
Light ScreenLevel: 1psychic
0030
Wall of light cuts special damage for 5 turns.
ReflectLevel: 1psychic
0020
Wall of light cuts physical damage for 5 turns.
SafeguardLevel: 1normal
0025
Protects allies from status problems for 5 turns.
Dazzling GleamLevel: 1fairy
8010010
Damages foes by emitting a bright flash.
Misty TerrainLevel: 1fairy
0010
Covers the ground with mist for 5 turns. Blocks status.
PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
Rapid SpinLevel: 1normal
010040
User spins and removes some effects, while upping speed.effects.
Baton PassLevel: 1normal
0040
Switches out the user while keeping effects in play.
Ice ShardLevel: 1ice
4010030
Hurls a chunk of ice that always strikes first.
ConfusionLevel: 12psychic
5010025
A psychic attack that may cause confusion.
Ally SwitchLevel: 16psychic
0015
The user switches places with its partner.
Icy WindLevel: 20ice
559515
A chilling attack that lowers the foe's Speed.
Double KickLevel: 24fighting
3010030
A double-kicking attack that strikes the foe twice.
PsybeamLevel: 28psychic
6510020
Fires a peculiar ray that may confuse the foe.
HypnosisLevel: 32psychic
06020
A hypnotizing move that may induce sleep.
Mirror CoatLevel: 36psychic
110020
Counters the foe's special attack at double the power.
Sucker PunchLevel: 40dark
01005
Strikes first if the foe is preparing Attack.
Freeze DryLevel: 44ice
7010020
Super effective on Water- types. May cause frostbite.types. May cause freezing.
PsychicLevel: 48psychic
9010010
A powerful psychic attack that may lower Sp. Def.
Teeter DanceLevel: 52normal
010020
Confuses all Pokémon on the scene.

TM/HM Moves (42)

Moves that Mrmimegalar can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Avalancheice
6010010TM72
Attack that moves last and gains power if hit.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.