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Miraidon Moves & Learnsetin Pokémon Heart & Soul

electricdragon45 total moves

Complete moveset and learnset for Miraidon in Pokémon Heart & Soul. Learn which moves Miraidon can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
29
TM/HM
0
Move Tutor
0
Egg Moves
45
Total

Level Up Moves (16)

Moves that Miraidon learns naturally as it levels up.

Thunder ShockLevel: 1electric
4010030
An electrical attack that may paralyze the foe.
Dragon BreathLevel: 1dragon
6010020
Strikes the foe with a blast of breath. May paralyze.
Electric TerrainLevel: 1electric
0010
Electrifies the ground for 5 turns. Prevents sleep.
Shock WaveLevel: 7electric
60020
A fast and unavoidable electric attack.
ChargeLevel: 14electric
0020
Charges power to boost the Electric move used next.
Parabolic ChargeLevel: 21electric
010020
Damages adjacent Pokémon and heals up by half of it.
DischargeLevel: 28electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
AgilityLevel: 35psychic
0030
Relaxes the body to sharply boost Speed.
Dragon PulseLevel: 42dragon
010010
Generates a shock wave to damage the foe.
Electro DriftLevel: 56electric
1001005
Futuristic electricity. It's stronger if super effective.
Metal SoundLevel: 63steel
08540
Emits a horrible screech that sharply lowers Sp. Def.
Mirror CoatLevel: 70psychic
110020
Counters the foe's special attack at double the power.
OutrageLevel: 77dragon
01000
A rampage of 2 to 3 turns that confuses the user.
ThunderLevel: 84electric
07010
A lightning attack that may cause paralysis.
OverheatLevel: 91fire
0905
Allows a full-power attack, but sharply lowers Sp. Atk.
Hyper BeamLevel: 98normal
150905
Leaves the user immobile if target is not KO'd.

TM/HM Moves (29)

Moves that Miraidon can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Dragon Clawdragon
8010015TM02
Slashes the foe with sharp claws.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Overheatfire
0905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Dragon Pulsedragon
010010TM59
Generates a shock wave to damage the foe.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.