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Miraidon Moves & Learnsetin Pokémon Heart & Soul
electricdragon• 45 total moves
Complete moveset and learnset for Miraidon in Pokémon Heart & Soul. Learn which moves Miraidon can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
16
Level Up
29
TM/HM
0
Move Tutor
0
Egg Moves
45
Total
Level Up Moves (16)
Moves that Miraidon learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Thunder ShockLevel: 1Thunder Shock | electric | 40 | 100 | 30 | ||
| An electrical attack that may paralyze the foe. | ||||||
| Dragon BreathLevel: 1Dragon Breath | dragon | 60 | 100 | 20 | ||
| Strikes the foe with a blast of breath. May paralyze. | ||||||
| Electric TerrainLevel: 1Electric Terrain | electric | 0 | 0 | 10 | ||
| Electrifies the ground for 5 turns. Prevents sleep. | ||||||
| Shock WaveLevel: 7Shock Wave | electric | 60 | 0 | 20 | ||
| A fast and unavoidable electric attack. | ||||||
| ChargeLevel: 14Charge | electric | 0 | 0 | 20 | ||
| Charges power to boost the Electric move used next. | ||||||
| Parabolic ChargeLevel: 21Parabolic Charge | electric | 0 | 100 | 20 | ||
| Damages adjacent Pokémon and heals up by half of it. | ||||||
| DischargeLevel: 28Discharge | electric | 80 | 100 | 15 | ||
| Zaps all other {PKMN} with electricity. May paralyze. | ||||||
| AgilityLevel: 35Agility | psychic | 0 | 0 | 30 | ||
| Relaxes the body to sharply boost Speed. | ||||||
| Dragon PulseLevel: 42Dragon Pulse | dragon | 0 | 100 | 10 | ||
| Generates a shock wave to damage the foe. | ||||||
| Electro DriftLevel: 56Electro Drift | electric | 100 | 100 | 5 | ||
| Futuristic electricity. It's stronger if super effective. | ||||||
| Metal SoundLevel: 63Metal Sound | steel | 0 | 85 | 40 | ||
| Emits a horrible screech that sharply lowers Sp. Def. | ||||||
| Mirror CoatLevel: 70Mirror Coat | psychic | 1 | 100 | 20 | ||
| Counters the foe's special attack at double the power. | ||||||
| OutrageLevel: 77Outrage | dragon | 0 | 100 | 0 | ||
| A rampage of 2 to 3 turns that confuses the user. | ||||||
| ThunderLevel: 84Thunder | electric | 0 | 70 | 10 | ||
| A lightning attack that may cause paralysis. | ||||||
| OverheatLevel: 91Overheat | fire | 0 | 90 | 5 | ||
| Allows a full-power attack, but sharply lowers Sp. Atk. | ||||||
| Hyper BeamLevel: 98Hyper Beam | normal | 150 | 90 | 5 | ||
| Leaves the user immobile if target is not KO'd. |
TM/HM Moves (29)
Moves that Miraidon can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Dragon ClawDragon Claw | dragon | 80 | 100 | 15 | TM02TM02 | |
| Slashes the foe with sharp claws. | ||||||
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| TauntTaunt | dark | 0 | 100 | 20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| ThunderboltThunderbolt | electric | 0 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| ThunderThunder | electric | 0 | 70 | 10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| Shock WaveShock Wave | electric | 60 | 0 | 20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| OverheatOverheat | fire | 0 | 90 | 5 | TM50TM50 | |
| Allows a full-power attack, but sharply lowers Sp. Atk. | ||||||
| Charge BeamCharge Beam | electric | 50 | 90 | 10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| EndureEndure | normal | 0 | 0 | 10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Dragon PulseDragon Pulse | dragon | 0 | 100 | 10 | TM59TM59 | |
| Generates a shock wave to damage the foe. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Thunder WaveThunder Wave | electric | 0 | 0 | 20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| Swords DanceSwords Dance | normal | 0 | 0 | 0 | TM75TM75 | |
| A fighting dance that sharply raises Attack. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Natural GiftNatural Gift | normal | 1 | 100 | 15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| U TurnU Turn | bug | 70 | 100 | 20 | TM89TM89 | |
| Does damage then switches out the user. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Flash CannonFlash Cannon | steel | 80 | 100 | 10 | TM91TM91 | |
| Releases a blast of light that may lower Sp. Def. |
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