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Minun Moves & Learnsetin Pokémon Heart & Soul

electric40 total moves

Complete moveset and learnset for Minun in Pokémon Heart & Soul. Learn which moves Minun can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
27
TM/HM
0
Move Tutor
2
Egg Moves
40
Total

Level Up Moves (11)

Moves that Minun learns naturally as it levels up.

GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Thunder WaveLevel: 4electric
0020
A weak jolt of electricity that paralyzes the foe.
Quick AttackLevel: 10normal
4010030
An extremely fast attack that always strikes first.
Helping HandLevel: 13normal
0020
Boosts the power of ally recipient's moves.
SparkLevel: 19electric
6510020
An electrified tackle that may paralyze the foe.
EncoreLevel: 22normal
01005
Makes the foe repeat its last move over 3 turns.
CharmLevel: 28normal
010020
Charms the foe and sharply reduces its Attack.
ChargeLevel: 31electric
0020
Charges power to boost the Electric move used next.
ThunderLevel: 37electric
07010
A lightning attack that may cause paralysis.
Baton PassLevel: 40normal
0040
Switches out the user while keeping effects in play.
AgilityLevel: 47psychic
0030
Relaxes the body to sharply boost Speed.

Egg Moves (2)

Moves that Minun can learn through breeding with compatible Pokémon.

Substitutenormal
0010
Creates a decoy using 1/4 of the user's maximum HP.
Wishnormal
0010
A wish that restores HP. It takes time to work.

TM/HM Moves (27)

Moves that Minun can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Flingdark
110010TM56
The effectiveness varies with the held item.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.