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Minccino Moves & Learnsetin Pokémon Heart & Soul

normal47 total moves

Complete moveset and learnset for Minccino in Pokémon Heart & Soul. Learn which moves Minccino can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
30
TM/HM
0
Move Tutor
0
Egg Moves
47
Total

Level Up Moves (17)

Moves that Minccino learns naturally as it levels up.

PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
GrowlLevel: 3normal
010040
Growls cutely to reduce the foe's Attack.
Helping HandLevel: 7normal
0020
Boosts the power of ally recipient's moves.
TickleLevel: 9normal
010020
Makes the foe laugh to lower Attack and Defense.
Double SlapLevel: 13normal
158510
Repeatedly slaps the foe 2 to 5 times.
EncoreLevel: 15normal
01005
Makes the foe repeat its last move over 3 turns.
SwiftLevel: 19normal
60020
Sprays star-shaped rays that never miss.
SingLevel: 21normal
05515
A soothing song lulls the foe into a deep slumber.
Tail SlapLevel: 25normal
258510
Strikes the foe with its tail 2 to 5 times.
CharmLevel: 27normal
010020
Charms the foe and sharply reduces its Attack.
Wake Up SlapLevel: 31fighting
010010
Powerful against sleeping foes, but also wakes them.
Echoed VoiceLevel: 33normal
4010015
Does more damage every turn it is used.
SlamLevel: 37normal
807520
Slams the foe with a long tail, vine, etc.
CaptivateLevel: 39normal
010020
Makes the opposite gender sharply reduce its Sp. Atk.
Hyper VoiceLevel: 43normal
9010010
A loud attack that uses sound waves to injure.
Last ResortLevel: 45normal
01005
Can only be used if every other move has been used.
After YouLevel: 49normal
0015
Helps out the target, letting it move next.

TM/HM Moves (30)

Moves that Minccino can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.