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Mienshao Moves & Learnsetin Pokémon Heart & Soul

fighting60 total moves

Complete moveset and learnset for Mienshao in Pokémon Heart & Soul. Learn which moves Mienshao can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

19
Level Up
41
TM/HM
0
Move Tutor
0
Egg Moves
60
Total

Level Up Moves (19)

Moves that Mienshao learns naturally as it levels up.

PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
MeditateLevel: 1psychic
0040
Meditates in a peaceful fashion to raise Attack.
DetectLevel: 1fighting
005
Evades attack, but may fail if used in succession.
Fake OutLevel: 1normal
4010010
Moves 1st and flinches. Only works on user's 1st turn.
MeditateLevel: 5psychic
0040
Meditates in a peaceful fashion to raise Attack.
DetectLevel: 9fighting
005
Evades attack, but may fail if used in succession.
Fake OutLevel: 13normal
4010010
Moves 1st and flinches. Only works on user's 1st turn.
Double SlapLevel: 17normal
158510
Repeatedly slaps the foe 2 to 5 times.
SwiftLevel: 21normal
60020
Sprays star-shaped rays that never miss.
Calm MindLevel: 25psychic
0020
Raises Sp. Atk and Sp. Def by focusing the mind.
Force PalmLevel: 29fighting
6010010
A shock wave attack that may paralyze the foe.
Drain PunchLevel: 33fighting
01000
Attack that absorbs half the damage inflicted.
Jump KickLevel: 37fighting
70950
A strong jumping kick. May miss and hurt the kicker.
U TurnLevel: 41bug
7010020
Does damage then switches out the user.
Wide GuardLevel: 45rock
0010
Evades wide-ranging attacks for one turn.
BounceLevel: 49flying
85855
Bounces up, then down the next turn. May paralyze.
High Jump KickLevel: 56fighting
85900
A jumping knee kick. If it misses, the user is hurt.
ReversalLevel: 63fighting
110015
Inflicts more damage when the user's HP is down.
Aura SphereLevel: 70fighting
0020
Attacks with an aura blast that cannot be evaded.

TM/HM Moves (41)

Moves that Mienshao can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.