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Metang Moves & Learnsetin Pokémon Heart & Soul

steelpsychic51 total moves

Complete moveset and learnset for Metang in Pokémon Heart & Soul. Learn which moves Metang can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
41
TM/HM
0
Move Tutor
0
Egg Moves
51
Total

Level Up Moves (10)

Moves that Metang learns naturally as it levels up.

Take DownLevel: 1normal
908520
A reckless charge attack that also hurts the user.
ConfusionLevel: 20psychic
5010025
A psychic attack that may cause confusion.
Metal ClawLevel: 20steel
509535
A claw attack that may raise the user's Attack.
Scary FaceLevel: 26normal
0010
Frightens with a scary face to sharply reduce Speed.
PursuitLevel: 32dark
4010020
Inflicts bad damage if used on a foe switching out.
PsychicLevel: 38psychic
9010010
A powerful psychic attack that may lower Sp. Def.
Iron DefenseLevel: 44steel
0015
Hardens the body's surface to sharply raise Defense.
Meteor MashLevel: 50steel
0010
Fires a meteor-like punch. May raise Attack.
AgilityLevel: 56psychic
0030
Relaxes the body to sharply boost Speed.
Hyper BeamLevel: 62normal
150905
Leaves the user immobile if target is not KO'd.

TM/HM Moves (41)

Moves that Metang can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Explosionnormal
01005TM64
Inflicts severe damage but makes the user faint.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Rock Polishrock
0020TM69
Polishes the body to sharply raise Speed.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Stealth Rockrock
0020TM76
Sets floating stones that hurt a foe switching in.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.