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Melmetal Moves & Learnsetin Pokémon Heart & Soul

steel41 total moves

Complete moveset and learnset for Melmetal in Pokémon Heart & Soul. Learn which moves Melmetal can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
25
TM/HM
0
Move Tutor
0
Egg Moves
41
Total

Level Up Moves (16)

Moves that Melmetal learns naturally as it levels up.

Thunder PunchLevel: 0electric
7510015
An electrified punch that may paralyze the foe.
Thunder PunchLevel: 1electric
7510015
An electrified punch that may paralyze the foe.
Thunder ShockLevel: 1electric
4010030
An electrical attack that may paralyze the foe.
HardenLevel: 1normal
0030
Stiffens the body's muscles to raise Defense.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
HeadbuttLevel: 1normal
7010015
A ramming attack that may cause flinching.
Thunder WaveLevel: 24electric
0020
A weak jolt of electricity that paralyzes the foe.
Acid ArmorLevel: 32poison
000
Liquifies the user's body to sharply raise Defense.
Flash CannonLevel: 40steel
8010010
Releases a blast of light that may lower Sp. Def.
Mega PunchLevel: 48normal
808520
A strong punch thrown with incredible power.
ProtectLevel: 56normal
0010
Evades attack, but may fail if used in succession.
DischargeLevel: 64electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
Dynamic PunchLevel: 72fighting
100505
Powerful and sure to cause confusion, but inaccurate.
SuperpowerLevel: 80fighting
1201005
Boosts strength sharply, but lowers abilities.
Double Iron BashLevel: 88steel
601005
The user spins and hits with its arms. May cause flinch.
Hyper BeamLevel: 96normal
150905
Leaves the user immobile if target is not KO'd.

TM/HM Moves (25)

Moves that Melmetal can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.