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Mawile Moves & Learnsetin Pokémon Heart & Soul

normal67 total moves

Complete moveset and learnset for Mawile in Pokémon Heart & Soul. Learn which moves Mawile can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
49
TM/HM
0
Move Tutor
6
Egg Moves
67
Total

Level Up Moves (12)

Moves that Mawile learns naturally as it levels up.

AstonishLevel: 1ghost
3010015
Attack that may shock the foe into flinching.
Fake TearsLevel: 6dark
010020
Feigns crying to sharply lower the foe's Sp. Def.
BiteLevel: 11normal
6010025
Bites with vicious fangs. May cause flinching.
Sweet ScentLevel: 16normal
010020
Allures the foes to harshly reduce evasiveness.Allures the foes to reduce evasiveness.
Vise GripLevel: 21normal
5510030
Grips the foe with large and powerful pincers.
Feint AttackLevel: 26dark
60020
Draws the foe close, then strikes without fail.
Baton PassLevel: 31normal
0040
Switches out the user while keeping effects in play.
CrunchLevel: 36dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Iron DefenseLevel: 41steel
0015
Hardens the body's surface to sharply raise Defense.
StockpileLevel: 46normal
000
Charges up power for up to 3 turns.
SwallowLevel: 46normal
0010
Absorbs stockpiled power and restores HP.
Spit UpLevel: 46normal
110010
Releases stockpiled power (the more the better).

Egg Moves (6)

Moves that Mawile can learn through breeding with compatible Pokémon.

Swords Dancenormal
000
A fighting dance that sharply raises Attack.
False Swipenormal
4010040
Attack that leaves the foe with at least 1 HP.
Poison Fangpoison
5010015
A sharp-fanged attack. May badly poison the foe.
Psych Upnormal
0010
Copies foe's stat changes and gives to the user.
Ancient Powerrock
601005
Attack that may raise all stats.
Ticklenormal
010020
Makes the foe laugh to lower Attack and Defense.

TM/HM Moves (49)

Moves that Mawile can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Flingdark
110010TM56
The effectiveness varies with the held item.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Embargodark
010015TM63
Prevents the foe from using any items.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Stealth Rockrock
0020TM76
Sets floating stones that hurt a foe switching in.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.