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Marshadow Moves & Learnsetin Pokémon Heart & Soul

fightingghost57 total moves

Complete moveset and learnset for Marshadow in Pokémon Heart & Soul. Learn which moves Marshadow can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

21
Level Up
36
TM/HM
0
Move Tutor
0
Egg Moves
57
Total

Level Up Moves (21)

Moves that Marshadow learns naturally as it levels up.

Laser FocusLevel: 1normal
0030
Guarantees the next move will be a critical hit.
AssuranceLevel: 1dark
010010
Attack that gains power if the foe has been hurt.
Fire PunchLevel: 1fire
7510015
A fiery punch that may burn the foe.
Thunder PunchLevel: 1electric
7510015
An electrified punch that may paralyze the foe.
Ice PunchLevel: 1ice
7510015
An icy punch that may leave the foe with frostbite.freeze the foe.
Drain PunchLevel: 1fighting
01000
Attack that absorbs half the damage inflicted.
CounterLevel: 1fighting
110020
Retaliates any physical hit with double the power.
PursuitLevel: 1dark
4010020
Inflicts bad damage if used on a foe switching out.
Shadow SneakLevel: 1ghost
4010030
Extends the user's shadow to strike first.
Force PalmLevel: 5fighting
6010010
A shock wave attack that may paralyze the foe.
FeintLevel: 11normal
010010
Attack that hits foes using moves like Protect.
Rolling KickLevel: 15fighting
608515
A fast kick delivered from a rapid spin. May flinch.
CopycatLevel: 20normal
0020
The user mimics the last move used by a foe.
Shadow PunchLevel: 26ghost
60020
An unavoidable punch that is thrown from shadows.
Role PlayLevel: 30psychic
0010
Mimics the target and copies its Ability.
Jump KickLevel: 35fighting
70950
A strong jumping kick. May miss and hurt the kicker.
Psych UpLevel: 41normal
0010
Copies foe's stat changes and gives to the user.
Spectral ThiefLevel: 45ghost
9010010
Steals the target's stat boosts, then attacks.
Close CombatLevel: 50fighting
1201005
A strong attack but lowers the defensive stats.
Sucker PunchLevel: 56dark
01005
Strikes first if the foe is preparing Attack.
EndeavorLevel: 60normal
11005
Cuts foe's HP to equal user's HP.

TM/HM Moves (36)

Moves that Marshadow can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.