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Marill Moves & Learnsetin Pokémon Heart & Soul

normal50 total moves

Complete moveset and learnset for Marill in Pokémon Heart & Soul. Learn which moves Marill can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

9
Level Up
33
TM/HM
0
Move Tutor
8
Egg Moves
50
Total

Level Up Moves (9)

Moves that Marill learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Defense CurlLevel: 3normal
0040
Curls up to conceal weak spots and raise Defense.
Tail WhipLevel: 6normal
010030
Wags the tail to lower the foe's Defense.
Water GunLevel: 10water
4010025
Squirts water to attack the foe.
RolloutLevel: 15rock
309020
Attack lasting 5 turns with rising intensity.
Bubble BeamLevel: 21water
6510020
Forcefully sprays bubbles that may lower Speed.
Double EdgeLevel: 28normal
010015
A life-risking tackle that also hurts the user.
Rain DanceLevel: 36water
005
Boosts the power of Water- type moves for 5 turns.
Hydro PumpLevel: 45water
0805
Blasts water at high power to strike the foe.

Egg Moves (8)

Moves that Marill can learn through breeding with compatible Pokémon.

Light Screenpsychic
0030
Wall of light cuts special damage for 5 turns.
Presentnormal
19015
A gift in the form of a bomb. May restore HP.
Amnesiapsychic
0020
Forgets about something and sharply raises Sp. Def.
Future Sightpsychic
8000
Heightens inner power to strike 2 turns later.
Belly Drumnormal
0010
Maximizes Attack while sacrificing half of max HP.
Perish Songnormal
005
Any Pokémon hearing this song faints in 3 turns.
Supersonicnormal
05520
Emits bizarre sound waves that may confuse the foe.
Substitutenormal
0010
Creates a decoy using 1/4 of the user's maximum HP.

TM/HM Moves (33)

Moves that Marill can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.