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Maractus Moves & Learnsetin Pokémon Heart & Soul
grass• 44 total moves
Complete moveset and learnset for Maractus in Pokémon Heart & Soul. Learn which moves Maractus can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
18
Level Up
26
TM/HM
0
Move Tutor
0
Egg Moves
44
Total
Level Up Moves (18)
Moves that Maractus learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PeckLevel: 1Peck | 35 | 100 | 35 | |||
| Attacks the foe with a jabbing beak, etc. | ||||||
| AbsorbLevel: 1Absorb | grass | 20 | 100 | 0 | ||
| Attack that absorbs half the damage inflicted. | ||||||
| Sweet ScentLevel: 3Sweet Scent | normal | 0 | 100 | 20 | ||
| Allures the foes to harshly reduce evasiveness.Allures the foes to reduce evasiveness. | ||||||
| GrowthLevel: 6Growth | normal | 0 | 0 | 0 | ||
| Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk. | ||||||
| Pin MissileLevel: 10Pin Missile | bug | 0 | 0 | 20 | ||
| Sharp pins are fired to strike 2 to 5 times. | ||||||
| Mega DrainLevel: 13Mega Drain | grass | 40 | 100 | 25 | ||
| Attack that absorbs half the damage inflicted. | ||||||
| SynthesisLevel: 15Synthesis | grass | 0 | 0 | 5 | ||
| Restores HP. The amount varies with the weather. | ||||||
| Cotton SporeLevel: 18Cotton Spore | grass | 0 | 0 | 40 | ||
| Spores cling to the foes, Spores cling to the foe, sharply reducing Speed. | ||||||
| Needle ArmLevel: 22Needle Arm | grass | 60 | 100 | 15 | ||
| Attacks with thorny arms. May cause flinching. | ||||||
| Giga DrainLevel: 26Giga Drain | grass | 0 | 100 | 25 | ||
| Attack that steals half the damage inflicted. | ||||||
| AcupressureLevel: 29Acupressure | normal | 0 | 0 | 30 | ||
| The user sharply raises one of its stats. | ||||||
| IngrainLevel: 33Ingrain | grass | 0 | 0 | 20 | ||
| Lays roots that restore HP. The user can't switch out. | ||||||
| Petal DanceLevel: 38Petal Dance | grass | 70 | 100 | 0 | ||
| A rampage of 2 to 3 turns that confuses the user. | ||||||
| Sucker PunchLevel: 42Sucker Punch | dark | 0 | 100 | 5 | ||
| Strikes first if the foe is preparing Attack. | ||||||
| Sunny DayLevel: 45Sunny Day | fire | 0 | 0 | 5 | ||
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Solar BeamLevel: 50Solar Beam | grass | 120 | 100 | 10 | ||
| Absorbs light in one turn, then attacks next turn. | ||||||
| Cotton GuardLevel: 55Cotton Guard | grass | 0 | 0 | 10 | ||
| Wraps its body in cotton. Drastically raises Defense. | ||||||
| After YouLevel: 57After You | normal | 0 | 0 | 15 | ||
| Helps out the target, letting it move next. |
TM/HM Moves (26)
Moves that Maractus can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | 0 | 0 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Bullet SeedBullet Seed | grass | 0 | 100 | 30 | TM09TM09 | |
| Shoots 2 to 5 seeds in a row to strike the foe. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| Giga DrainGiga Drain | grass | 0 | 100 | 25 | TM19TM19 | |
| Attack that steals half the damage inflicted. | ||||||
| SafeguardSafeguard | normal | 0 | 0 | 25 | TM20TM20 | |
| Protects allies from status problems for 5 turns. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Aerial AceAerial Ace | 60 | 0 | 20 | TM40TM40 | ||
| An extremely speedy and unavoidable attack. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Energy BallEnergy Ball | grass | 0 | 100 | 10 | TM53TM53 | |
| Draws power from nature to attack. May lower Sp. Def. | ||||||
| EndureEndure | normal | 0 | 0 | 10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Drain PunchDrain Punch | fighting | 0 | 100 | 0 | TM60TM60 | |
| Attack that absorbs half the damage inflicted. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Natural GiftNatural Gift | normal | 1 | 100 | 15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| Poison JabPoison Jab | poison | 80 | 100 | 20 | TM84TM84 | |
| A stabbing attack that may poison the foe. | ||||||
| Grass KnotGrass Knot | grass | 1 | 100 | 20 | TM86TM86 | |
| A snare attack that does more damage to heavier foes. | ||||||
| SwaggerSwagger | normal | 0 | 0 | 15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. |
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