Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Maractus Moves & Learnsetin Pokémon Heart & Soul

grass44 total moves

Complete moveset and learnset for Maractus in Pokémon Heart & Soul. Learn which moves Maractus can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
26
TM/HM
0
Move Tutor
0
Egg Moves
44
Total

Level Up Moves (18)

Moves that Maractus learns naturally as it levels up.

PeckLevel: 1flying
3510035
Attacks the foe with a jabbing beak, etc.
AbsorbLevel: 1grass
201000
Attack that absorbs half the damage inflicted.
Sweet ScentLevel: 3normal
010020
Allures the foes to harshly reduce evasiveness.Allures the foes to reduce evasiveness.
GrowthLevel: 6normal
000
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
Pin MissileLevel: 10bug
0020
Sharp pins are fired to strike 2 to 5 times.
Mega DrainLevel: 13grass
4010025
Attack that absorbs half the damage inflicted.
SynthesisLevel: 15grass
005
Restores HP. The amount varies with the weather.
Cotton SporeLevel: 18grass
0040
Spores cling to the foes, Spores cling to the foe, sharply reducing Speed.
Needle ArmLevel: 22grass
6010015
Attacks with thorny arms. May cause flinching.
Giga DrainLevel: 26grass
010025
Attack that steals half the damage inflicted.
AcupressureLevel: 29normal
0030
The user sharply raises one of its stats.
IngrainLevel: 33grass
0020
Lays roots that restore HP. The user can't switch out.
Petal DanceLevel: 38grass
701000
A rampage of 2 to 3 turns that confuses the user.
Sucker PunchLevel: 42dark
01005
Strikes first if the foe is preparing Attack.
Sunny DayLevel: 45fire
005
Boosts the power of Fire- type moves for 5 turns.
Solar BeamLevel: 50grass
12010010
Absorbs light in one turn, then attacks next turn.
Cotton GuardLevel: 55grass
0010
Wraps its body in cotton. Drastically raises Defense.
After YouLevel: 57normal
0015
Helps out the target, letting it move next.

TM/HM Moves (26)

Moves that Maractus can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.