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Mantine Moves & Learnsetin Pokémon Heart & Soul

waterflying49 total moves

Complete moveset and learnset for Mantine in Pokémon Heart & Soul. Learn which moves Mantine can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

9
Level Up
34
TM/HM
0
Move Tutor
6
Egg Moves
49
Total

Level Up Moves (9)

Moves that Mantine learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
BubbleLevel: 1water
010030
Attack using bubbles. May lower the foe's Speed.
SupersonicLevel: 8normal
05520
Emits bizarre sound waves that may confuse the foe.
Bubble BeamLevel: 15water
6510020
Forcefully sprays bubbles that may lower Speed.
Take DownLevel: 22normal
908520
A reckless charge attack that also hurts the user.
AgilityLevel: 29psychic
0030
Relaxes the body to sharply boost Speed.
Wing AttackLevel: 36flying
010035
Strikes the foe with wings spread wide.
Water PulseLevel: 43water
6010020
Attacks with ultrasonic waves. May confuse the foe.
Confuse RayLevel: 50ghost
010010
A sinister ray that confuses the foe.

Egg Moves (6)

Moves that Mantine can learn through breeding with compatible Pokémon.

Twisterdragon
4010020
Whips up a vicious twister to tear at foes. May flinch.
Hydro Pumpwater
0805
Blasts water at high power to strike the foe.
Hazeice
0030
Creates a black haze that eliminates all stat changes.
Slamnormal
807520
Slams the foe with a long tail, vine, etc.
Mud Sportground
0015
Covers the user in mud to weaken all Electric moves.
Rock Sliderock
759010
Hits the foe with an avalanche of rocks.

TM/HM Moves (34)

Moves that Mantine can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.