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Malamar Moves & Learnsetin Pokémon Heart & Soul

darkpsychic64 total moves

Complete moveset and learnset for Malamar in Pokémon Heart & Soul. Learn which moves Malamar can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

20
Level Up
44
TM/HM
0
Move Tutor
0
Egg Moves
64
Total

Level Up Moves (20)

Moves that Malamar learns naturally as it levels up.

SuperpowerLevel: 1fighting
1201005
Boosts strength sharply, but lowers abilities.
ReversalLevel: 1fighting
110015
Inflicts more damage when the user's HP is down.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
PeckLevel: 1flying
3510035
Attacks the foe with a jabbing beak, etc.
ConstrictLevel: 1normal
1010035
Constricts to inflict pain. May lower Speed.
ReflectLevel: 4psychic
0020
Wall of light cuts physical damage for 5 turns.
Foul PlayLevel: 8dark
9510015
The higher the foe's Attack the more damage caused.
SwaggerLevel: 12normal
0015
Confuses the foe, but also sharply raises its Attack.
PsywaveLevel: 13psychic
1015
Attacks with a psychic wave of varying intensity.
Topsy TurvyLevel: 15dark
0020
Swaps all stat changes that affect the target.
HypnosisLevel: 18psychic
06020
A hypnotizing move that may induce sleep.
PsybeamLevel: 21psychic
6510020
Fires a peculiar ray that may confuse the foe.
SwitcherooLevel: 23dark
010010
Swaps items with the foe faster than the eye can see.
PaybackLevel: 27dark
5010010
Attack that gains power if the user moves last.
Light ScreenLevel: 31psychic
0030
Wall of light cuts special damage for 5 turns.
PluckLevel: 35flying
6010020
Eats the foe's held Berry gaining its effect.
Psycho CutLevel: 39psychic
7010020
Tears with psychic blades. High critical-hit ratio.
SlashLevel: 43normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
Night SlashLevel: 46dark
7010015
Hits as soon as possible. High critical-hit ratio.
SuperpowerLevel: 48fighting
1201005
Boosts strength sharply, but lowers abilities.

TM/HM Moves (44)

Moves that Malamar can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Embargodark
010015TM63
Prevents the foe from using any items.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Stealth Rockrock
0020TM76
Sets floating stones that hurt a foe switching in.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Pluckflying
6010020TM88
Eats the foe's held Berry gaining its effect.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.

Malamar Moves & Learnset | Heart & Soul