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Lunala Moves & Learnsetin Pokémon Heart & Soul

psychicghost60 total moves

Complete moveset and learnset for Lunala in Pokémon Heart & Soul. Learn which moves Lunala can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
42
TM/HM
0
Move Tutor
0
Egg Moves
60
Total

Level Up Moves (18)

Moves that Lunala learns naturally as it levels up.

Moongeist BeamLevel: 0ghost
1001005
A moon-powered beam that ignores abilities.
Moongeist BeamLevel: 1ghost
1001005
A moon-powered beam that ignores abilities.
Cosmic PowerLevel: 1psychic
0020
Raises Defense and Sp. Def with a mystic power.
HypnosisLevel: 1psychic
06020
A hypnotizing move that may induce sleep.
TeleportLevel: 1psychic
0020
A psychic move for fleeing from battle instantly.
ConfusionLevel: 1psychic
5010025
A psychic attack that may cause confusion.
Night ShadeLevel: 7ghost
110015
Inflicts damage identical to the user's level.
Confuse RayLevel: 13ghost
010010
A sinister ray that confuses the foe.
Air SlashLevel: 19flying
75950
Attacks with a blade of air. May cause flinching.
Shadow BallLevel: 23ghost
8010015
Hurls a black blob that may lower the foe's Sp. Def.
MoonlightLevel: 31normal
005
Restores HP. The amount varies with the weather.
Night DazeLevel: 37dark
859510
Looses a pitch-black shock wave. May lower accuracy.
Magic CoatLevel: 43psychic
0015
Reflects special effects back to the attacker.
MoonblastLevel: 47fairy
9510015
Attacks with the power of the moon. May lower Sp. Atk.
Dream EaterLevel: 59psychic
10010015
Takes one half the damage inflicted on a sleeping foe.
Phantom ForceLevel: 61ghost
9010010
Vanishes on the first turn then strikes the next turn.
Wide GuardLevel: 67rock
0010
Evades wide-ranging attacks for one turn.
Hyper BeamLevel: 73normal
150905
Leaves the user immobile if target is not KO'd.

TM/HM Moves (42)

Moves that Lunala can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.