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Lapras Moves & Learnsetin Pokémon Heart & Soul

waterice62 total moves

Complete moveset and learnset for Lapras in Pokémon Heart & Soul. Learn which moves Lapras can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
42
TM/HM
0
Move Tutor
8
Egg Moves
62
Total

Level Up Moves (12)

Moves that Lapras learns naturally as it levels up.

Water GunLevel: 1water
4010025
Squirts water to attack the foe.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
SingLevel: 1normal
05515
A soothing song lulls the foe into a deep slumber.
MistLevel: 7ice
0030
Creates a mist that stops reduction of stats.
Body SlamLevel: 13normal
8510015
A full-body slam that may cause paralysis.
Confuse RayLevel: 19ghost
010010
A sinister ray that confuses the foe.
Perish SongLevel: 25normal
005
Any Pokémon hearing this song faints in 3 turns.
Ice BeamLevel: 31ice
010010
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Rain DanceLevel: 37water
005
Boosts the power of Water- type moves for 5 turns.
SafeguardLevel: 43normal
0025
Protects allies from status problems for 5 turns.
Hydro PumpLevel: 49water
0805
Blasts water at high power to strike the foe.
Sheer ColdLevel: 55ice
1305
A chilling attack that causes fainting if it hits.

Egg Moves (8)

Moves that Lapras can learn through breeding with compatible Pokémon.

Foresightnormal
0040
Negates the foe's efforts to heighten evasiveness.
Substitutenormal
0010
Creates a decoy using 1/4 of the user's maximum HP.
Ticklenormal
010020
Makes the foe laugh to lower Attack and Defense.
Refreshnormal
0020
Heals poisoning, paralysis, or a burn.
Dragon Dancedragon
0020
A mystical dance that ups Attack and Speed.
Cursenormal
0010
A move that functions differently for GHOSTS.
Sleep Talknormal
0010
Uses an available move randomly while asleep.
Horn Drillnormal
1305
A one-hit KO attack that uses a horn like a drill.

TM/HM Moves (42)

Moves that Lapras can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Dragon Pulsedragon
010010TM59
Generates a shock wave to damage the foe.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Avalancheice
6010010TM72
Attack that moves last and gains power if hit.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.