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Lanturn Moves & Learnsetin Pokémon Heart & Soul

waterelectric47 total moves

Complete moveset and learnset for Lanturn in Pokémon Heart & Soul. Learn which moves Lanturn can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
33
TM/HM
0
Move Tutor
3
Egg Moves
47
Total

Level Up Moves (11)

Moves that Lanturn learns naturally as it levels up.

BubbleLevel: 1water
010030
Attack using bubbles. May lower the foe's Speed.
Thunder WaveLevel: 1electric
0020
A weak jolt of electricity that paralyzes the foe.
SupersonicLevel: 1normal
05520
Emits bizarre sound waves that may confuse the foe.
SupersonicLevel: 5normal
05520
Emits bizarre sound waves that may confuse the foe.
FlailLevel: 13normal
110015
Inflicts more damage when the user's HP is down.
Water GunLevel: 17water
4010025
Squirts water to attack the foe.
SparkLevel: 25electric
6510020
An electrified tackle that may paralyze the foe.
Confuse RayLevel: 32ghost
010010
A sinister ray that confuses the foe.
Take DownLevel: 43normal
908520
A reckless charge attack that also hurts the user.
Hydro PumpLevel: 50water
0805
Blasts water at high power to strike the foe.
ChargeLevel: 61electric
0020
Charges power to boost the Electric move used next.

Egg Moves (3)

Moves that Lanturn can learn through breeding with compatible Pokémon.

Flailnormal
110015
Inflicts more damage when the user's HP is down.
Screechnormal
08540
Emits a screech to sharply reduce the foe's Defense.
Amnesiapsychic
0020
Forgets about something and sharply raises Sp. Def.

TM/HM Moves (33)

Moves that Lanturn can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.