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Kyogre Moves & Learnsetin Pokémon Heart & Soul

water51 total moves

Complete moveset and learnset for Kyogre in Pokémon Heart & Soul. Learn which moves Kyogre can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
40
TM/HM
0
Move Tutor
0
Egg Moves
51
Total

Level Up Moves (11)

Moves that Kyogre learns naturally as it levels up.

Water PulseLevel: 1water
6010020
Attacks with ultrasonic waves. May confuse the foe.
Scary FaceLevel: 5normal
0010
Frightens with a scary face to sharply reduce Speed.
Ancient PowerLevel: 15rock
601005
Attack that may raise all stats.
Body SlamLevel: 20normal
8510015
A full-body slam that may cause paralysis.
Calm MindLevel: 30psychic
0020
Raises Sp. Atk and Sp. Def by focusing the mind.
Ice BeamLevel: 35ice
010010
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Hydro PumpLevel: 45water
0805
Blasts water at high power to strike the foe.
RestLevel: 50psychic
000
The user sleeps for 2 turns, restoring HP and status.
Sheer ColdLevel: 60ice
1305
A chilling attack that causes fainting if it hits.
Double EdgeLevel: 65normal
010015
A life-risking tackle that also hurts the user.
Water SpoutLevel: 75water
1501005
Inflicts more damage if the user's HP is high.

TM/HM Moves (40)

Moves that Kyogre can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Avalancheice
6010010TM72
Attack that moves last and gains power if hit.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.