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Koffing Moves & Learnsetin Pokémon Heart & Soul

poison50 total moves

Complete moveset and learnset for Koffing in Pokémon Heart & Soul. Learn which moves Koffing can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
34
TM/HM
0
Move Tutor
6
Egg Moves
50
Total

Level Up Moves (10)

Moves that Koffing learns naturally as it levels up.

Poison GasLevel: 1poison
05540
Envelops the foes in a toxic Envelops the foe in a toxic gas that may poison.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
SmogLevel: 9poison
07020
An exhaust-gas attack that may also poison.
Self DestructLevel: 17normal
01005
Inflicts severe damage but makes the user faint.
SludgeLevel: 21poison
6510020
Sludge is hurled to inflict damage. May also poison.
SmokescreenLevel: 25normal
010020
Lowers the foe's accuracy using smoke, ink, etc.
HazeLevel: 33ice
0030
Creates a black haze that eliminates all stat changes.
ExplosionLevel: 41normal
01005
Inflicts severe damage but makes the user faint.
Destiny BondLevel: 45ghost
005
If the user faints, the foe is also made to faint.
MementoLevel: 49dark
0010
The user faints and harshly lowers foes Atk and Sp.Atk.

Egg Moves (6)

Moves that Koffing can learn through breeding with compatible Pokémon.

Screechnormal
08540
Emits a screech to sharply reduce the foe's Defense.
Psywavepsychic
1015
Attacks with a psychic wave of varying intensity.
Psybeampsychic
6510020
Fires a peculiar ray that may confuse the foe.
Destiny Bondghost
005
If the user faints, the foe is also made to faint.
Pain Splitnormal
0020
Adds the user and foe's HP, then shares them equally.
Will O Wispfire
0015
Inflicts a burn on the foe with intense fire.

TM/HM Moves (34)

Moves that Koffing can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Explosionnormal
01005TM64
Inflicts severe damage but makes the user faint.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.