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Klinklang Moves & Learnsetin Pokémon Heart & Soul

steel45 total moves

Complete moveset and learnset for Klinklang in Pokémon Heart & Soul. Learn which moves Klinklang can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
27
TM/HM
0
Move Tutor
0
Egg Moves
45
Total

Level Up Moves (18)

Moves that Klinklang learns naturally as it levels up.

Vise GripLevel: 1normal
5510030
Grips the foe with large and powerful pincers.
ChargeLevel: 1electric
0020
Charges power to boost the Electric move used next.
Thunder ShockLevel: 1electric
4010030
An electrical attack that may paralyze the foe.
Gear GrindLevel: 1steel
508515
Throws two steel gears that strike twice.
ChargeLevel: 6electric
0020
Charges power to boost the Electric move used next.
Thunder ShockLevel: 11electric
4010030
An electrical attack that may paralyze the foe.
Gear GrindLevel: 16steel
508515
Throws two steel gears that strike twice.
BindLevel: 21normal
15020
Binds and squeezes the foe for turns.
Charge BeamLevel: 25electric
509010
Fires a beam of electricity. May raise Sp. Atk.
AutotomizeLevel: 31steel
0015
Sheds additional weight to sharply boost Speed.
Mirror ShotLevel: 36steel
658510
Emits a flash of energy to damage and cut accuracy.
ScreechLevel: 40normal
08540
Emits a screech to sharply reduce the foe's Defense.
DischargeLevel: 44electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
Metal SoundLevel: 48steel
08540
Emits a horrible screech that sharply lowers Sp. Def.
Shift GearLevel: 54steel
0010
Rotates its gears to raise Attack and Speed.
Lock OnLevel: 60normal
005
Locks on to the foe to ensure the next move hits.
Zap CannonLevel: 66electric
0505
Powerful and sure to cause paralysis, but inaccurate.
Hyper BeamLevel: 72normal
150905
Leaves the user immobile if target is not KO'd.

TM/HM Moves (27)

Moves that Klinklang can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Rock Polishrock
0020TM69
Polishes the body to sharply raise Speed.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.