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Klefki Moves & Learnsetin Pokémon Heart & Soul

steelfairy49 total moves

Complete moveset and learnset for Klefki in Pokémon Heart & Soul. Learn which moves Klefki can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
33
TM/HM
0
Move Tutor
0
Egg Moves
49
Total

Level Up Moves (16)

Moves that Klefki learns naturally as it levels up.

Fairy LockLevel: 1fairy
0010
Locks down the battlefield preventing escape next turn.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Fairy WindLevel: 5fairy
4010030
Stirs up a fairy wind to strike the foe.
AstonishLevel: 8ghost
3010015
Attack that may shock the foe into flinching.
Metal SoundLevel: 12steel
08540
Emits a horrible screech that sharply lowers Sp. Def.
SpikesLevel: 15ground
0020
Sets spikes that hurt a foe switching in.
Draining KissLevel: 18fairy
5010010
Attack that absorbs over half the damage inflicted.
Crafty ShieldLevel: 23fairy
0010
Evades status moves for one turn.
Foul PlayLevel: 27dark
9510015
The higher the foe's Attack the more damage caused.
TormentLevel: 32dark
010015
Torments the foe and stops successive use of a move.
Mirror ShotLevel: 34steel
658510
Emits a flash of energy to damage and cut accuracy.
ImprisonLevel: 36psychic
0010
Prevents foes from using moves known by the user.
RecycleLevel: 40normal
0010
Recycles a used item for one more use.
Play RoughLevel: 43fairy
909010
Plays rough with the foe. May lower Attack.
Magic RoomLevel: 44psychic
0010
Hold items lose their effects for 5 turns.
Heal BlockLevel: 50psychic
010015
Prevents the foes from recovering HP for 5 turns.

TM/HM Moves (33)

Moves that Klefki can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.

Klefki Moves & Learnset | Heart & Soul