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Klang Moves & Learnsetin Pokémon Heart & Soul
steel• 42 total moves
Complete moveset and learnset for Klang in Pokémon Heart & Soul. Learn which moves Klang can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
18
Level Up
24
TM/HM
0
Move Tutor
0
Egg Moves
42
Total
Level Up Moves (18)
Moves that Klang learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Vise GripLevel: 1Vise Grip | normal | 55 | 100 | 30 | ||
| Grips the foe with large and powerful pincers. | ||||||
| ChargeLevel: 1Charge | electric | 0 | 0 | 20 | ||
| Charges power to boost the Electric move used next. | ||||||
| Thunder ShockLevel: 1Thunder Shock | electric | 40 | 100 | 30 | ||
| An electrical attack that may paralyze the foe. | ||||||
| Gear GrindLevel: 1Gear Grind | steel | 50 | 85 | 15 | ||
| Throws two steel gears that strike twice. | ||||||
| ChargeLevel: 6Charge | electric | 0 | 0 | 20 | ||
| Charges power to boost the Electric move used next. | ||||||
| Thunder ShockLevel: 11Thunder Shock | electric | 40 | 100 | 30 | ||
| An electrical attack that may paralyze the foe. | ||||||
| Gear GrindLevel: 16Gear Grind | steel | 50 | 85 | 15 | ||
| Throws two steel gears that strike twice. | ||||||
| BindLevel: 21Bind | normal | 15 | 0 | 20 | ||
| Binds and squeezes the foe for turns. | ||||||
| Charge BeamLevel: 26Charge Beam | electric | 50 | 90 | 10 | ||
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| AutotomizeLevel: 31Autotomize | steel | 0 | 0 | 15 | ||
| Sheds additional weight to sharply boost Speed. | ||||||
| Mirror ShotLevel: 36Mirror Shot | steel | 65 | 85 | 10 | ||
| Emits a flash of energy to damage and cut accuracy. | ||||||
| ScreechLevel: 40Screech | normal | 0 | 85 | 40 | ||
| Emits a screech to sharply reduce the foe's Defense. | ||||||
| DischargeLevel: 44Discharge | electric | 80 | 100 | 15 | ||
| Zaps all other {PKMN} with electricity. May paralyze. | ||||||
| Metal SoundLevel: 48Metal Sound | steel | 0 | 85 | 40 | ||
| Emits a horrible screech that sharply lowers Sp. Def. | ||||||
| Shift GearLevel: 52Shift Gear | steel | 0 | 0 | 10 | ||
| Rotates its gears to raise Attack and Speed. | ||||||
| Lock OnLevel: 56Lock On | normal | 0 | 0 | 5 | ||
| Locks on to the foe to ensure the next move hits. | ||||||
| Zap CannonLevel: 60Zap Cannon | electric | 0 | 50 | 5 | ||
| Powerful and sure to cause paralysis, but inaccurate. | ||||||
| Hyper BeamLevel: 64Hyper Beam | normal | 150 | 90 | 5 | ||
| Leaves the user immobile if target is not KO'd. |
TM/HM Moves (24)
Moves that Klang can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | 0 | 0 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| ThunderboltThunderbolt | electric | 0 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Shock WaveShock Wave | electric | 60 | 0 | 20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| SandstormSandstorm | rock | 0 | 0 | 10 | TM37TM37 | |
| Causes a sandstorm that rages for several turns. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Charge BeamCharge Beam | electric | 50 | 90 | 10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| EndureEndure | normal | 0 | 0 | 10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| RecycleRecycle | normal | 0 | 0 | 10 | TM67TM67 | |
| Recycles a used item for one more use. | ||||||
| Rock PolishRock Polish | rock | 0 | 0 | 20 | TM69TM69 | |
| Polishes the body to sharply raise Speed. | ||||||
| Thunder WaveThunder Wave | electric | 0 | 0 | 20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Natural GiftNatural Gift | normal | 1 | 100 | 15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| SwaggerSwagger | normal | 0 | 0 | 15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Flash CannonFlash Cannon | steel | 80 | 100 | 10 | TM91TM91 | |
| Releases a blast of light that may lower Sp. Def. | ||||||
| Rock SmashRock Smash | fighting | 0 | 100 | 15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. |
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