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Jolteon Moves & Learnsetin Pokémon Heart & Soul

electric54 total moves

Complete moveset and learnset for Jolteon in Pokémon Heart & Soul. Learn which moves Jolteon can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
36
TM/HM
0
Move Tutor
7
Egg Moves
54
Total

Level Up Moves (11)

Moves that Jolteon learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
Helping HandLevel: 1normal
0020
Boosts the power of ally recipient's moves.
Sand AttackLevel: 8normal
010015
Reduces the foe's accuracy by hurling sand in its face.
Thunder ShockLevel: 16electric
4010030
An electrical attack that may paralyze the foe.
Quick AttackLevel: 23normal
4010030
An extremely fast attack that always strikes first.
Double KickLevel: 30fighting
3010030
A double-kicking attack that strikes the foe twice.
Pin MissileLevel: 36bug
0020
Sharp pins are fired to strike 2 to 5 times.
Thunder WaveLevel: 42electric
0020
A weak jolt of electricity that paralyzes the foe.
AgilityLevel: 47psychic
0030
Relaxes the body to sharply boost Speed.
ThunderLevel: 52electric
07010
A lightning attack that may cause paralysis.

Egg Moves (7)

Moves that Jolteon can learn through breeding with compatible Pokémon.

Charmnormal
010020
Charms the foe and sharply reduces its Attack.
Flailnormal
110015
Inflicts more damage when the user's HP is down.
Endurenormal
0010
Endures any attack for 1 turn, leaving at least 1HP.
Cursenormal
0010
A move that functions differently for GHOSTS.
Ticklenormal
010020
Makes the foe laugh to lower Attack and Defense.
False Swipenormal
4010040
Attack that leaves the foe with at least 1 HP.
Wishnormal
0010
A wish that restores HP. It takes time to work.

TM/HM Moves (36)

Moves that Jolteon can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.