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Jellicent Moves & Learnsetin Pokémon Heart & Soul

waterghost56 total moves

Complete moveset and learnset for Jellicent in Pokémon Heart & Soul. Learn which moves Jellicent can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
40
TM/HM
0
Move Tutor
0
Egg Moves
56
Total

Level Up Moves (16)

Moves that Jellicent learns naturally as it levels up.

BubbleLevel: 1water
010030
Attack using bubbles. May lower the foe's Speed.
Water SportLevel: 1water
0015
The user becomes soaked to weaken all Fire moves.
AbsorbLevel: 1grass
201000
Attack that absorbs half the damage inflicted.
Night ShadeLevel: 1ghost
110015
Inflicts damage identical to the user's level.
AbsorbLevel: 5grass
201000
Attack that absorbs half the damage inflicted.
Night ShadeLevel: 9ghost
110015
Inflicts damage identical to the user's level.
Bubble BeamLevel: 13water
6510020
Forcefully sprays bubbles that may lower Speed.
RecoverLevel: 17normal
0020
Recovers up to half the user's maximum HP.
Water PulseLevel: 22water
6010020
Attacks with ultrasonic waves. May confuse the foe.
Ominous WindLevel: 27ghost
601005
A repulsive attack that may raise all stats.
BrineLevel: 32water
6510010
Does double damage to foes with half HP or less.
Rain DanceLevel: 37water
005
Boosts the power of Water- type moves for 5 turns.
HexLevel: 45ghost
010010
Does double damage if the foe has a status problem.
Hydro PumpLevel: 53water
0805
Blasts water at high power to strike the foe.
Wring OutLevel: 61normal
1201005
The higher the foe's HP the more damage caused.
Water SpoutLevel: 69water
1501005
Inflicts more damage if the user's HP is high.

TM/HM Moves (40)

Moves that Jellicent can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.