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Ironthorns Moves & Learnsetin Pokémon Heart & Soul

rockelectric54 total moves

Complete moveset and learnset for Ironthorns in Pokémon Heart & Soul. Learn which moves Ironthorns can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
36
TM/HM
0
Move Tutor
0
Egg Moves
54
Total

Level Up Moves (18)

Moves that Ironthorns learns naturally as it levels up.

Electric TerrainLevel: 1electric
0010
Electrifies the ground for 5 turns. Prevents sleep.
Rock ThrowLevel: 1rock
50015
Throws small rocks to strike the foe.
Fire FangLevel: 1fire
659515
May cause flinching or leave the foe with a burn.
Ice FangLevel: 1ice
659515
May cause flinching or leave the foe with frostbite.leave the foe frozen.
Iron DefenseLevel: 1steel
0015
Hardens the body's surface to sharply raise Defense.
Thunder FangLevel: 1electric
659515
May cause flinching or leave the foe paralyzed.
ScreechLevel: 7normal
08540
Emits a screech to sharply reduce the foe's Defense.
Rock TombLevel: 21rock
000
Stops the foe from moving with rocks and cuts Speed.
BiteLevel: 28normal
6010025
Bites with vicious fangs. May cause flinching.
ChargeLevel: 35electric
0020
Charges power to boost the Electric move used next.
Rock SlideLevel: 42rock
759010
Hits the foe with an avalanche of rocks.
SandstormLevel: 49rock
0010
Causes a sandstorm that rages for several turns.
Wild ChargeLevel: 56electric
9010015
An electrical tackle that also hurts the user.
Pin MissileLevel: 63bug
0020
Sharp pins are fired to strike 2 to 5 times.
EarthquakeLevel: 70ground
10010010
A powerful quake that hits all other POKéMON.
Stealth RockLevel: 77rock
0020
Sets floating stones that hurt a foe switching in.
Stone EdgeLevel: 84rock
100805
Stabs the foe with stones. High critical-hit ratio.
Giga ImpactLevel: 91normal
150905
Leaves the user immobile if target is not KO'd.

TM/HM Moves (36)

Moves that Ironthorns can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Dragon Clawdragon
8010015TM02
Slashes the foe with sharp claws.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Flingdark
110010TM56
The effectiveness varies with the held item.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Stealth Rockrock
0020TM76
Sets floating stones that hurt a foe switching in.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.