Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Ironmoth Moves & Learnsetin Pokémon Heart & Soul

firepoison43 total moves

Complete moveset and learnset for Ironmoth in Pokémon Heart & Soul. Learn which moves Ironmoth can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
25
TM/HM
0
Move Tutor
0
Egg Moves
43
Total

Level Up Moves (18)

Moves that Ironmoth learns naturally as it levels up.

Electric TerrainLevel: 1electric
0010
Electrifies the ground for 5 turns. Prevents sleep.
GustLevel: 1normal
4010035
Strikes the foe with a gust of wind whipped up by wings.
WhirlwindLevel: 1normal
08520
Blows away the foe, switches it out or ends wild battle.
EmberLevel: 1fire
4010025
A weak fire attack that may inflict a burn.
Acid SprayLevel: 1poison
4010020
Sprays a hide-melting acid. Sharply reduces Sp. Def.
Struggle BugLevel: 7bug
010020
Resisting, the user attacks the foes. Lowers Sp. Atk.
Fire SpinLevel: 14fire
0015
Traps the foe in a ring of fire for turns.
Take DownLevel: 21normal
908520
A reckless charge attack that also hurts the user.
LungeLevel: 28bug
8010015
Lunges at the foe to lower its Attack stat.
ScreechLevel: 35normal
08540
Emits a screech to sharply reduce the foe's Defense.
DischargeLevel: 42electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
Sludge WaveLevel: 49poison
9510010
Swamps all others with a wave of sludge. May also poison.
Fiery DanceLevel: 56fire
8010010
Dances cloaked in flames. May raise Sp. Atk.
Metal SoundLevel: 63steel
08540
Emits a horrible screech that sharply lowers Sp. Def.
Morning SunLevel: 70normal
005
Restores HP. The amount varies with the weather.
HurricaneLevel: 77flying
07010
Traps the foe in a fierce wind. May cause confusion.
Bug BuzzLevel: 84bug
9010010
A damaging sound wave that may lower Sp. Def.
OverheatLevel: 91fire
0905
Allows a full-power attack, but sharply lowers Sp. Atk.

TM/HM Moves (25)

Moves that Ironmoth can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Overheatfire
0905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.