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Ironmoth Moves & Learnsetin Pokémon Heart & Soul
firepoison• 43 total moves
Complete moveset and learnset for Ironmoth in Pokémon Heart & Soul. Learn which moves Ironmoth can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
18
Level Up
25
TM/HM
0
Move Tutor
0
Egg Moves
43
Total
Level Up Moves (18)
Moves that Ironmoth learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Electric TerrainLevel: 1Electric Terrain | electric | 0 | 0 | 10 | ||
| Electrifies the ground for 5 turns. Prevents sleep. | ||||||
| GustLevel: 1Gust | normal | 40 | 100 | 35 | ||
| Strikes the foe with a gust of wind whipped up by wings. | ||||||
| WhirlwindLevel: 1Whirlwind | normal | 0 | 85 | 20 | ||
| Blows away the foe, switches it out or ends wild battle. | ||||||
| EmberLevel: 1Ember | fire | 40 | 100 | 25 | ||
| A weak fire attack that may inflict a burn. | ||||||
| Acid SprayLevel: 1Acid Spray | poison | 40 | 100 | 20 | ||
| Sprays a hide-melting acid. Sharply reduces Sp. Def. | ||||||
| Struggle BugLevel: 7Struggle Bug | bug | 0 | 100 | 20 | ||
| Resisting, the user attacks the foes. Lowers Sp. Atk. | ||||||
| Fire SpinLevel: 14Fire Spin | fire | 0 | 0 | 15 | ||
| Traps the foe in a ring of fire for turns. | ||||||
| Take DownLevel: 21Take Down | normal | 90 | 85 | 20 | ||
| A reckless charge attack that also hurts the user. | ||||||
| LungeLevel: 28Lunge | bug | 80 | 100 | 15 | ||
| Lunges at the foe to lower its Attack stat. | ||||||
| ScreechLevel: 35Screech | normal | 0 | 85 | 40 | ||
| Emits a screech to sharply reduce the foe's Defense. | ||||||
| DischargeLevel: 42Discharge | electric | 80 | 100 | 15 | ||
| Zaps all other {PKMN} with electricity. May paralyze. | ||||||
| Sludge WaveLevel: 49Sludge Wave | poison | 95 | 100 | 10 | ||
| Swamps all others with a wave of sludge. May also poison. | ||||||
| Fiery DanceLevel: 56Fiery Dance | fire | 80 | 100 | 10 | ||
| Dances cloaked in flames. May raise Sp. Atk. | ||||||
| Metal SoundLevel: 63Metal Sound | steel | 0 | 85 | 40 | ||
| Emits a horrible screech that sharply lowers Sp. Def. | ||||||
| Morning SunLevel: 70Morning Sun | normal | 0 | 0 | 5 | ||
| Restores HP. The amount varies with the weather. | ||||||
| HurricaneLevel: 77Hurricane | 0 | 70 | 10 | |||
| Traps the foe in a fierce wind. May cause confusion. | ||||||
| Bug BuzzLevel: 84Bug Buzz | bug | 90 | 100 | 10 | ||
| A damaging sound wave that may lower Sp. Def. | ||||||
| OverheatLevel: 91Overheat | fire | 0 | 90 | 5 | ||
| Allows a full-power attack, but sharply lowers Sp. Atk. |
TM/HM Moves (25)
Moves that Ironmoth can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | 0 | 0 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| FlamethrowerFlamethrower | fire | 0 | 100 | 15 | TM35TM35 | |
| A powerful fire attack that may inflict a burn. | ||||||
| Fire BlastFire Blast | fire | 0 | 85 | 5 | TM38TM38 | |
| Incinerates everything it strikes. May cause a burn. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| OverheatOverheat | fire | 0 | 90 | 5 | TM50TM50 | |
| Allows a full-power attack, but sharply lowers Sp. Atk. | ||||||
| Energy BallEnergy Ball | grass | 0 | 100 | 10 | TM53TM53 | |
| Draws power from nature to attack. May lower Sp. Def. | ||||||
| Charge BeamCharge Beam | electric | 50 | 90 | 10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| EndureEndure | normal | 0 | 0 | 10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Natural GiftNatural Gift | normal | 1 | 100 | 15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| U TurnU Turn | bug | 70 | 100 | 20 | TM89TM89 | |
| Does damage then switches out the user. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Flash CannonFlash Cannon | steel | 80 | 100 | 10 | TM91TM91 | |
| Releases a blast of light that may lower Sp. Def. |
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