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Ironhands Moves & Learnsetin Pokémon Heart & Soul

fightingelectric42 total moves

Complete moveset and learnset for Ironhands in Pokémon Heart & Soul. Learn which moves Ironhands can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
24
TM/HM
0
Move Tutor
0
Egg Moves
42
Total

Level Up Moves (18)

Moves that Ironhands learns naturally as it levels up.

Electric TerrainLevel: 1electric
0010
Electrifies the ground for 5 turns. Prevents sleep.
Sand AttackLevel: 1normal
010015
Reduces the foe's accuracy by hurling sand in its face.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Focus EnergyLevel: 1normal
0030
Focuses power to raise the critical-hit ratio.
Arm ThrustLevel: 1fighting
1510020
Straight-arm punches that strike the foe 2 to 5 times.
Fake OutLevel: 7normal
4010010
Moves 1st and flinches. Only works on user's 1st turn.
WhirlwindLevel: 14normal
08520
Blows away the foe, switches it out or ends wild battle.
Thunder PunchLevel: 21electric
7510015
An electrified punch that may paralyze the foe.
SlamLevel: 28normal
807520
Slams the foe with a long tail, vine, etc.
Force PalmLevel: 35fighting
6010010
A shock wave attack that may paralyze the foe.
Seismic TossLevel: 42fighting
110020
Inflicts damage identical to the user's level.
ChargeLevel: 49electric
0020
Charges power to boost the Electric move used next.
Wild ChargeLevel: 56electric
9010015
An electrical tackle that also hurts the user.
Close CombatLevel: 63fighting
1201005
A strong attack but lowers the defensive stats.
DetectLevel: 70fighting
005
Evades attack, but may fail if used in succession.
Heavy SlamLevel: 77steel
110010
Does more damage if the user outweighs the foe.
Belly DrumLevel: 84normal
0010
Maximizes Attack while sacrificing half of max HP.
Focus PunchLevel: 91fighting
15010020
Powerful attack, moves last. The user flinches if hit.

TM/HM Moves (24)

Moves that Ironhands can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.