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Ironcrown Moves & Learnsetin Pokémon Heart & Soul

steelpsychic37 total moves

Complete moveset and learnset for Ironcrown in Pokémon Heart & Soul. Learn which moves Ironcrown can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
20
TM/HM
0
Move Tutor
0
Egg Moves
37
Total

Level Up Moves (17)

Moves that Ironcrown learns naturally as it levels up.

LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
Electric TerrainLevel: 1electric
0010
Electrifies the ground for 5 turns. Prevents sleep.
ConfusionLevel: 1psychic
5010025
A psychic attack that may cause confusion.
Metal ClawLevel: 1steel
509535
A claw attack that may raise the user's Attack.
Smart StrikeLevel: 7steel
70010
Hits with an accurate horn that never misses.
SlashLevel: 14normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
Iron DefenseLevel: 21steel
0015
Hardens the body's surface to sharply raise Defense.
PsyshockLevel: 28psychic
8010010
Attacks with a psychic wave that does physical damage.
Psycho CutLevel: 35psychic
7010020
Tears with psychic blades. High critical-hit ratio.
Flash CannonLevel: 42steel
8010010
Releases a blast of light that may lower Sp. Def.
Sacred SwordLevel: 49fighting
901000
Strikes through the foe's stat changes.
Tachyon CutterLevel: 56steel
50010
Launches particle blades at the target. Strikes twice.
Future SightLevel: 63psychic
8000
Heightens inner power to strike 2 turns later.
Volt SwitchLevel: 70electric
7010020
Does damage then switches out the user.
Quick GuardLevel: 77fighting
0015
Evades priority attacks for one turn.
Metal BurstLevel: 84steel
110010
Retaliates any hit with greater power.
Hyper BeamLevel: 91normal
150905
Leaves the user immobile if target is not KO'd.

TM/HM Moves (20)

Moves that Ironcrown can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
X Scissorbug
8010015TM81
Slashes the foe with crossed scythes, claws, etc.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.