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Ironcrown Moves & Learnsetin Pokémon Heart & Soul
steelpsychic• 37 total moves
Complete moveset and learnset for Ironcrown in Pokémon Heart & Soul. Learn which moves Ironcrown can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
17
Level Up
20
TM/HM
0
Move Tutor
0
Egg Moves
37
Total
Level Up Moves (17)
Moves that Ironcrown learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| LeerLevel: 1Leer | normal | 0 | 100 | 30 | ||
| Frightens the foes with a leer to lower Defense. | ||||||
| Electric TerrainLevel: 1Electric Terrain | electric | 0 | 0 | 10 | ||
| Electrifies the ground for 5 turns. Prevents sleep. | ||||||
| ConfusionLevel: 1Confusion | psychic | 50 | 100 | 25 | ||
| A psychic attack that may cause confusion. | ||||||
| Metal ClawLevel: 1Metal Claw | steel | 50 | 95 | 35 | ||
| A claw attack that may raise the user's Attack. | ||||||
| Smart StrikeLevel: 7Smart Strike | steel | 70 | 0 | 10 | ||
| Hits with an accurate horn that never misses. | ||||||
| SlashLevel: 14Slash | normal | 70 | 100 | 20 | ||
| Slashes with claws, etc. Has a high critical-hit ratio. | ||||||
| Iron DefenseLevel: 21Iron Defense | steel | 0 | 0 | 15 | ||
| Hardens the body's surface to sharply raise Defense. | ||||||
| PsyshockLevel: 28Psyshock | psychic | 80 | 100 | 10 | ||
| Attacks with a psychic wave that does physical damage. | ||||||
| Psycho CutLevel: 35Psycho Cut | psychic | 70 | 100 | 20 | ||
| Tears with psychic blades. High critical-hit ratio. | ||||||
| Flash CannonLevel: 42Flash Cannon | steel | 80 | 100 | 10 | ||
| Releases a blast of light that may lower Sp. Def. | ||||||
| Sacred SwordLevel: 49Sacred Sword | fighting | 90 | 100 | 0 | ||
| Strikes through the foe's stat changes. | ||||||
| Tachyon CutterLevel: 56Tachyon Cutter | steel | 50 | 0 | 10 | ||
| Launches particle blades at the target. Strikes twice. | ||||||
| Future SightLevel: 63Future Sight | psychic | 80 | 0 | 0 | ||
| Heightens inner power to strike 2 turns later. | ||||||
| Volt SwitchLevel: 70Volt Switch | electric | 70 | 100 | 20 | ||
| Does damage then switches out the user. | ||||||
| Quick GuardLevel: 77Quick Guard | fighting | 0 | 0 | 15 | ||
| Evades priority attacks for one turn. | ||||||
| Metal BurstLevel: 84Metal Burst | steel | 1 | 100 | 10 | ||
| Retaliates any hit with greater power. | ||||||
| Hyper BeamLevel: 91Hyper Beam | normal | 150 | 90 | 5 | ||
| Leaves the user immobile if target is not KO'd. |
TM/HM Moves (20)
Moves that Ironcrown can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Brick BreakBrick Break | fighting | 75 | 100 | 15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Focus BlastFocus Blast | fighting | 120 | 70 | 5 | TM52TM52 | |
| Attacks at full power. May lower Sp. Def. | ||||||
| EndureEndure | normal | 0 | 0 | 10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Swords DanceSwords Dance | normal | 0 | 0 | 0 | TM75TM75 | |
| A fighting dance that sharply raises Attack. | ||||||
| X ScissorX Scissor | bug | 80 | 100 | 15 | TM81TM81 | |
| Slashes the foe with crossed scythes, claws, etc. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Natural GiftNatural Gift | normal | 1 | 100 | 15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Flash CannonFlash Cannon | steel | 80 | 100 | 10 | TM91TM91 | |
| Releases a blast of light that may lower Sp. Def. |
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