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Inteleon Moves & Learnsetin Pokémon Heart & Soul

water47 total moves

Complete moveset and learnset for Inteleon in Pokémon Heart & Soul. Learn which moves Inteleon can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
32
TM/HM
0
Move Tutor
0
Egg Moves
47
Total

Level Up Moves (15)

Moves that Inteleon learns naturally as it levels up.

Snipe ShotLevel: 0water
8010015
The user ignores effects that draw in moves.
Snipe ShotLevel: 1water
8010015
The user ignores effects that draw in moves.
AcrobaticsLevel: 1flying
5510015
Does double damage if the user has no item.
PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
BindLevel: 1normal
15020
Binds and squeezes the foe for turns.
Water PulseLevel: 12water
6010020
Attacks with ultrasonic waves. May confuse the foe.
Tearful LookLevel: 19normal
0020
The user tears up, dropping Attack and Sp. Attack.
Sucker PunchLevel: 24dark
01005
Strikes first if the foe is preparing Attack.
U TurnLevel: 30bug
7010020
Does damage then switches out the user.
LiquidationLevel: 38water
8510010
Slams the foe with water. Can lower Defense.
SoakLevel: 46water
010020
Sprays water at the foe, changing it to Water type.
Rain DanceLevel: 54water
005
Boosts the power of Water- type moves for 5 turns.
Hydro PumpLevel: 62water
0805
Blasts water at high power to strike the foe.

TM/HM Moves (32)

Moves that Inteleon can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.